IW4-Dump-Files/maps/mp/mp_firingrange_fx.gsc

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#include maps\mp\_utility;
// Scripted effects
precache_scripted_fx()
{
//level._effect["rocket_blast_trail"] = loadfx("vehicle/exhaust/fx_russian_rocket_exhaust_mp");
//level._effect["mig_trail"] = loadfx("trail/fx_geotrail_jet_contrail");
//level._effect["rocket_explosion"] = loadfx("maps/flashpoint/fx_exp_rocket_soyuz");
}
precache_createfx_fx()
{
// level._effect["fx_mp_sand_dust_devil"] = loadfx("maps/mp_maps/fx_mp_sand_dust_devil");
level._effect["fx_mp_sand_blowing_lg_slow"] = loadfx("maps/mp_maps/fx_mp_sand_blowing_lg_slow");
level._effect["fx_sand_windy_slow_door_os"] = loadfx("maps/mp_maps/fx_mp_sand_windy_slow_door_os");
level._effect["fx_sand_windy_heavy_sm_slow"] = loadfx("maps/mp_maps/fx_mp_sand_windy_heavy_sm_slow");
level._effect["fx_mp_sand_windy_pcloud_lg_slow"] = loadfx("maps/mp_maps/fx_mp_sand_windy_pcloud_lg_slow_dense");
level._effect["fx_smk_plume_md_wht_wispy"] = loadfx("maps/mp_maps/fx_mp_smk_plume_md_wht_wispy");
level._effect["fx_mp_distortion_heat_field_lg"] = loadfx("maps/mp_maps/fx_mp_distortion_heat_field_lg");
level._effect["fx_mp_distortion_heat_field_sm"] = loadfx("maps/mp_maps/fx_mp_distortion_heat_field_sm");
level._effect["fx_mp_distortion_heat_field_xsm"] = loadfx("maps/mp_maps/fx_mp_distortion_heat_field_xsm");
level._effect["fx_water_drip_light_short"] = loadfx("env/water/fx_water_drip_light_short");
level._effect["fx_mp_light_dust_motes_md"] = loadfx("maps/mp_maps/fx_mp_light_dust_motes_md");
level._effect["fx_grass_blowing_slow"] = loadfx("env/foliage/fx_grass_blowing_slow");
level._effect["fx_seagulls_shore_distant"] = loadfx("bio/animals/fx_seagulls_shore_distant");
level._effect["fx_light_red_on_lg"] = loadfx("maps/mp_maps/fx_mp_light_red_firingrange");
level._effect["fx_light_floodlight_int_blue_short"] = loadfx("env/light/fx_light_floodlight_int_blue_short");
level._effect[ "codo_godray_afgan" ] = loadfx( "env/light/codo_godray_afgan" );
level._effect[ "tropical_bird_runner" ] = loadfx( "animals/tropical_bird_runner" );
level._effect[ "fx_mp_flies_carcass" ] = loadfx( "maps/mp_maps/fx_mp_flies_carcass" );
}
main()
{
precache_scripted_fx();
precache_createfx_fx();
}