IW4-Dump-Files/maps/mp/mp_rundown_fx.gsc

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main()
{
//ambient fx
level._effect[ "firelp_small_pm_a_nolight" ] = loadfx( "fire/firelp_small_pm_a_nolight" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "fog_ground_200_rundown" ] = loadfx( "smoke/fog_ground_200_rundown" );
level._effect[ "fog_ground_200_heavy_rundown" ] = loadfx( "smoke/fog_ground_200_heavy_rundown" );
level._effect[ "fog_ground_400_rundown" ] = loadfx( "smoke/fog_ground_400_rundown" );
level._effect[ "fog_ground_500_far_rundown" ] = loadfx( "smoke/fog_ground_500_far_rundown" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_rundown_fx::main();
#/
}