IW4-Dump-Files/ui/popmenu_act3.menu

827 lines
19 KiB
Plaintext

/*********************************************************
***************** Dumped by aerosoul94 *******************
*********************************************************/
{
menuDef
{
name "popmenu_act3"
rect 0 0 640 480 0 0
style 1
forecolor 1 1 1 1
focuscolor 1 1 1 1
fullscreen 1
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
soundLoop "music_mainmenu_mp"
onOpen
{
focusfirst;
setLocalVarInt "ui_hide_act_button" ( 1 );
}
onClose
{
setLocalVarInt "ui_hide_act_button" ( 0 );
}
onEsc
{
close self;
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 1
background "mw2_main_background"
textscale 0.55
}
itemDef
{
rect 0 0 1708 480 0 0
decoration
visible 1
style 3
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
textscale 0.55
exp rect x 0 - 107 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 -1708 -480 0 0
decoration
visible 1
style 3
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
textscale 0.55
exp rect x - 107 + 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 0
background "mockup_bg_glow"
textscale 0.55
exp forecolor a ( sin( milliseconds( ) / 1500 ) + 1 ) * 0.25 ) + 0.25 )
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 0
background "mockup_bg_glow"
textscale 0.55
exp forecolor a ( sin( milliseconds( ) / 480 ) + 1 ) * 0.25 ) + 0.25 )
}
itemDef
{
rect 0 0 272 28 1 1
decoration
visible 1
forecolor 1 1 1 1
textfont 9
textalign 6
textalignx -60
textscale 0.5
text "@MENU_MISSIONS_CAP"
}
itemDef
{
rect 0 0 272 28 1 1
decoration
visible 1
forecolor 1 1 1 1
textfont 9
textalign 4
textalignx 226
textaligny 4.5
textscale 0.375
text "@MENU_SP_ACT_III_CAPS"
}
itemDef
{
rect 222 0 272 28 1 1
decoration
autowrapped
visible 1
forecolor 1 1 1 1
textfont 9
textalign 4
textscale 0.5
visible when ( 0 )
exp text ( ":" )
}
itemDef
{
rect 0 28 640 356 4 1
decoration
visible 1
style 3
forecolor 1 1 1 0.15
background "white"
textscale 0.55
}
itemDef
{
rect -126 28 633.383 356 1 1
decoration
visible 1
style 3
forecolor 1 1 1 0.2
background "mw2_main_sp_image"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -32 -4 32 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_tl"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 0 -4 640 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_t"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 640 -4 32 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_tr"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 640 28 32 356 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_r"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 640 384 32 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_br"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 0 384 640 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_b"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -32 384 32 32 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_bl"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -32 28 32 356 4 1
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_l"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -292 28 292 356 3 1
decoration
visible 1
style 3
forecolor 0.7 0.7 0.7 1
background "black"
textscale 0.55
}
itemDef
{
name "mapimage"
rect -282 38 272 272 3 1
decoration
visible 1
style 3
forecolor 1 1 1 1
textscale 0.55
exp material ( localvarstring( "ui_level_levelshot" ) )
}
itemDef
{
name "mapimage_gradient"
rect -282 316 272 16 3 1
decoration
visible 1
style 3
forecolor 0 0 0 0.65
textscale 0.55
visible when ( 0 )
exp material ( "gradient" )
}
itemDef
{
name "description"
rect -282 310 272 20 3 1
decoration
autowrapped
visible 1
forecolor 1 1 1 0.75
textfont 3
textalign 4
textscale 0.375
exp text ( localvarstring( "ui_level_desc" ) )
}
itemDef
{
name "name"
rect -282 28 272 272 3 1
decoration
visible 1
forecolor 1 1 1 0.75
textfont 9
textalign 12
textalignx 2
textaligny 32
textscale 0.375
visible when ( 0 )
exp text ( localvarstring( "ui_level_name" ) )
}
itemDef
{
rect -282 310 272 20 3 1
decoration
autowrapped
visible 1
forecolor 1 0.8 0.4 1
textfont 3
textalign 4
textaligny 52
textscale 0.375
visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 1 ) )
exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_RECRUIT" ) )
}
itemDef
{
rect -282 310 272 20 3 1
decoration
autowrapped
visible 1
forecolor 1 0.8 0.4 1
textfont 3
textalign 4
textaligny 52
textscale 0.375
visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 2 ) )
exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_REGULAR" ) )
}
itemDef
{
rect -282 310 272 20 3 1
decoration
autowrapped
visible 1
forecolor 1 0.8 0.4 1
textfont 3
textalign 4
textaligny 52
textscale 0.375
visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 3 ) )
exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_HARDENED" ) )
}
itemDef
{
rect -282 310 272 20 3 1
decoration
autowrapped
visible 1
forecolor 1 0.8 0.4 1
textfont 3
textalign 4
textaligny 52
textscale 0.375
visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 4 ) )
exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_VETERAN" ) )
}
itemDef
{
name "cheat_indicator"
rect -64 -44 336 24 1 3
decoration
visible 1
forecolor 1 0.8 0.4 1
textfont 9
textalign 6
textalignx -30
textscale 0.375
text "@MENU_CHEAT_ENABLED"
visible when ( dvarbool( "mis_cheat" ) )
}
itemDef
{
name "@MENU_SP_SP_CONTINGENCY"
rect -64 28 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_CONTINGENCY"
visible when ( ( ( ( 11 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 11 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "contingency" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "contingency";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_CONTINGENCY" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_contingency" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_CONTINGENCY_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 11 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_DCEMP"
rect -64 48 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_DCEMP"
visible when ( ( ( ( 12 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 12 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "dcemp" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "dcemp";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_DCEMP" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_dcemp" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_DCEMP_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 12 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_DC_WHITEHOUSE"
rect -64 68 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_DC_WHITEHOUSE"
visible when ( ( ( ( 13 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 13 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "dc_whitehouse" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "dc_whitehouse";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_DC_WHITEHOUSE" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_dc_whitehouse" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_DC_WHITEHOUSE_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 13 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_ESTATE"
rect -64 88 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_ESTATE"
visible when ( ( ( ( 14 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 14 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "estate" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "estate";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_ESTATE" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_estate" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_ESTATE_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 14 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_BONEYARD"
rect -64 108 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_BONEYARD"
visible when ( ( ( ( 15 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 15 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "boneyard" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "boneyard";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_BONEYARD" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_boneyard" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_BONEYARD_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 15 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_AF_CAVES"
rect -64 128 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_AF_CAVES"
visible when ( ( ( ( 16 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 16 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "af_caves" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "af_caves";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_AF_CAVES" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_af_caves" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_AF_CAVES_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 16 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
name "@MENU_SP_SP_AF_CHASE"
rect -64 148 336 20 1 1
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@MENU_SP_SP_AF_CHASE"
visible when ( ( ( ( 17 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 17 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) )
action
{
play "mouse_click";
setdvar "credits" 0;
setdvar "credits_active" 0;
if ( "af_chase" == "trainer" )
{
exec "devmap trainer";
}
else
{
setdvar "ui_load_level" "af_chase";
open "popmenu_difficulty";
}
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
setLocalVarString "ui_level_name" ( "@MENU_SP_SP_AF_CHASE" );
setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_af_chase" );
setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_AF_CHASE_DESC" );
setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" );
setLocalVarInt "ui_highlighted_level_number" ( 17 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
rect -64 -20 336 20 1 3
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@PLATFORM_BACK_CAPS"
visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_BACK_CAPS" )
action
{
play "mouse_click";
play "mouse_click";
"escape" self;
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
itemDef
{
rect -64 -20 336 20 1 3
visible 1
group "mw2_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
type 1
textfont 3
textalign 6
textalignx -60
textscale 0.375
text "@PLATFORM_BACK_CAPS"
visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_GAME_SUMMARY_CAPS" )
action
{
play "mouse_click";
play "mouse_click";
open "popup_summary";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 "0.0";
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
}
}
}