52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
#include maps\_vehicle;
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#include maps\_vehicle_aianim;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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//SNDFILE=vehicle_hummer
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precacheModel( "vehicle_m60a1_bridge" );
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build_template( "bridge_layer", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_bridge_layer", "vehicle_hummer_destroyed" );
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build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
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build_deathfx( "fire/firelp_med_pm", "TAG_CAB_FIRE", "fire_metal_medium", undefined, undefined, true, 0 );
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build_deathfx( "explosions/vehicle_explosion_hummer", "tag_deathfx", "car_explode" );
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// build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_compassicon( "automobile", false );
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}
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init_local()
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{
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model = spawn( "script_model", (0,0,0) );
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model setmodel( "vehicle_m60a1_bridge" );
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model linkto( self, "tag_bridge_attach", (0,0,0), (0,0,0) );
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self.bridge_model = model;
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}
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/*QUAKED script_vehicle_bridge_layer (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_bridge_layer::main( "vehicle_bridge_layer" );
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and these lines in your CSV:
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include,vehicle_bridge_layer
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_bridge_layer,vehicle_standard,all_sp
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defaultmdl="vehicle_bridge_layer"
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default:"vehicletype" "bridge_layer"
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default:"script_team" "allies"
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*/
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