103 lines
1.9 KiB
Plaintext
103 lines
1.9 KiB
Plaintext
#include maps\_utility;
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main()
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{
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thread lastshottime();
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array_thread( getentarray( "showpath", "script_noteworthy" ), ::showpath );
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array_thread( getentarray( "brush_guide", "targetname" ), ::brush_guide );
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}
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showpath_trigger( path )
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{
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while ( 1 )
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{
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self waittill( "trigger" );
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path notify( "showpath" );
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}
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}
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showpath()
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{
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array_thread( getentarray( self.targetname, "target" ), ::showpath_trigger, self );
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while ( 1 )
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{
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self waittill( "showpath" );
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level notify( "newtrigger" );
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self thread leadshowstuff();
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level waittill( "newtrigger" );
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}
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}
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leadshowstuff()
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{
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level endon( "newtrigger" );
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while ( 1 )
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{
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waitforrecentfire();
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wait .5;
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thread leadshowstuff_path( self, 1 );
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}
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}
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leadshowstuff_path( position, arrowtime )
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{
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level endon( "newtrigger" );
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if ( isdefined( position.target ) )
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targ = getent( position.target, "targetname" );
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else
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targ = undefined;
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lasttarg = position;
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while ( isdefined( targ ) )
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{
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waitforrecentfire();
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if ( isdefined( targ.target ) )
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targ = getent( targ.target, "targetname" );
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else
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return;
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if ( !isdefined( targ ) )
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return;
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realarrowtime = distance( lasttarg.origin, targ.origin ) / 1000;
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// if(distance(level.player.origin,targ.origin) < 5000)
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draw_arrow_time( lasttarg.origin, targ.origin, ( 0, 0, 1 ), realarrowtime );
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wait realarrowtime;
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lasttarg = targ;
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}
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}
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waitforrecentfire()
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{
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while ( !level.hasfiredrecently )
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wait .05;
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}
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lastshottime()
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{
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level.hasfiredrecently = true;
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lastshottime = 0;
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while ( 1 )
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{
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if ( level.player usebuttonpressed() )
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lastshottime = 0;
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else
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lastshottime += .05;
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if ( lastshottime > 4 )
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level.hasfiredrecently = false;
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else
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level.hasfiredrecently = true;
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wait .05;
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}
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}
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brush_guide()
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{
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while ( 1 )
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{
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self hide();
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while ( !level.hasfiredrecently )
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wait .05;
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self show();
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while ( level.hasfiredrecently )
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wait .05;
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}
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} |