33 lines
833 B
Plaintext
33 lines
833 B
Plaintext
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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main( model, type )
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{
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//SNDFILE=vehicle_hummer
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if ( !isdefined( type ) )
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type = "humvee50cal";
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maps\_humvee::main( model, type );
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level.vehicle_aianims[ type ] = setanims( type );
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build_turret( "humvee_50cal_mg", "tag_turret", "vehicle_humvee_camo_50cal_mg", undefined, undefined, 2.9 );
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}
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#using_animtree( "generic_human" );
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setanims( type )
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{
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positions = level.vehicle_aianims[ type ];
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positions[ 4 ] = spawnstruct();
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positions[ 4 ].sittag = "tag_guy_turret";
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// positions[ 4 ].idle = %humvee_turret_idle;
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positions[ 4 ].getout = %humvee_driver_climb_out;
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positions[ 4 ].getin = %humvee_driver_climb_in;
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// positions[ 4 ].turret_fire = %humvee_turret_fire;
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positions[ 4 ].mgturret = 0;// which of the turrets is this guy going to use
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return positions;
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}
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