IW4-Dump-Files/maps/_idle_sleep.gsc

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#include maps\_props;
#using_animtree( "generic_human" );
main()
{
level.scr_anim[ "generic" ][ "sleep_idle" ][ 0 ] = %parabolic_guard_sleeper_idle;
level.scr_anim[ "generic" ][ "sleep_react" ] = %parabolic_guard_sleeper_react;
script_models();
}
#using_animtree( "script_model" );
script_models()
{
level.scr_anim[ "chair" ][ "sleep_react" ] = %parabolic_guard_sleeper_react_chair;
level.scr_animtree[ "chair" ] = #animtree;
level.scr_model[ "chair" ] = "com_folding_chair";
}