105 lines
4.6 KiB
Plaintext
105 lines
4.6 KiB
Plaintext
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type, no_death )
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{
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//SNDFILE=vehicle_mi17
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build_template( "mi17_noai", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_mi17_woodland" ); // RADNAME = _noai
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build_deathmodel( "vehicle_mi17_woodland_fly" );// RADNAME = _noai
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build_deathmodel( "vehicle_mi17_woodland_fly_cheap" );// RADNAME = _noai
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if ( !isdefined( no_death ) )
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{
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mi17_death_fx = [];
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mi17_death_fx[ "vehicle_mi17_woodland" ] = "explosions/helicopter_explosion_mi17_woodland";
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mi17_death_fx[ "vehicle_mi17_woodland_fly" ] = "explosions/helicopter_explosion_mi17_woodland_low";
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mi17_death_fx[ "vehicle_mi17_woodland_fly_cheap" ] = "explosions/helicopter_explosion_mi17_woodland_low";
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mi17_death_fx[ "vehicle_mi-28_flying" ] = "explosions/helicopter_explosion_mi17_woodland_low";
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build_deathfx( "fire/fire_smoke_trail_L", "tag_engine_right", "mi17_helicopter_dying_loop", true, 0.05, true, 0.5, true );
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build_deathfx( "explosions/aerial_explosion", "tag_engine_right", "mi17_helicopter_secondary_exp", undefined, undefined, undefined, 2.5, true );
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build_deathfx( "explosions/aerial_explosion", "tag_deathfx", "mi17_helicopter_secondary_exp", undefined, undefined, undefined, 4.0 );
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build_deathfx( mi17_death_fx[ model ], undefined, "mi17_helicopter_crash", undefined, undefined, undefined, - 1, undefined, "stop_crash_loop_sound" );
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}
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else
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{
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assertex( no_death, "No_death must be undefined or true" );
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}
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build_drive( %mi17_heli_rotors, undefined, 0 );
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build_deathfx( "explosions/grenadeexp_default", "tag_engine_left", "mi17_helicopter_hit", undefined, undefined, undefined, 0.2, true );
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build_deathfx( "explosions/grenadeexp_default", "tag_engine_right", "mi17_helicopter_hit", undefined, undefined, undefined, 0.5, true );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
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build_team( "axis" );
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randomStartDelay = randomfloatrange( 0, 1 );
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build_light( model, "cockpit_blue_cargo01", "tag_light_cargo01", "misc/aircraft_light_cockpit_red", "interior", 0.0 );
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build_light( model, "cockpit_blue_cockpit01", "tag_light_cockpit01", "misc/aircraft_light_cockpit_blue", "interior", 0.1 );
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build_light( model, "white_blink", "tag_light_belly", "misc/aircraft_light_white_blink", "running", randomStartDelay );
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build_light( model, "white_blink_tail", "tag_light_tail", "misc/aircraft_light_red_blink", "running", randomStartDelay );
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build_light( model, "wingtip_green", "tag_light_L_wing", "misc/aircraft_light_wingtip_green", "running", randomStartDelay );
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build_light( model, "wingtip_red", "tag_light_R_wing", "misc/aircraft_light_wingtip_red", "running", randomStartDelay );
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}
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init_local()
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{
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// self.originheightoffset = 116; //TODO-FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
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self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );// TODO - FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
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self.fastropeoffset = 710;// TODO - FIXME: this is ugly. If only there were a getanimendorigin() command
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self.script_badplace = false;// All helicopters dont need to create bad places
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maps\_vehicle::lights_on( "running" );
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maps\_vehicle::lights_on( "interior" );
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}
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/*QUAKED script_vehicle_mi17_woodland_noai (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17_noai::main( "vehicle_mi17_woodland" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_mi17_noai
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sound,vehicle_mi17,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland"
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default:"vehicletype" "mi17_noai"
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default:"script_team" "axis"
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*/
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/*QUAKED script_vehicle_mi17_woodland_fly_noai (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17_noai::main( "vehicle_mi17_woodland_fly" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_fly_mi17_noai
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sound,vehicle_mi17,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland_fly"
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default:"vehicletype" "mi17_noai"
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default:"script_team" "axis"
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*/
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/*QUAKED script_vehicle_mi17_woodland_fly_cheap_noai (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17_noai::main( "vehicle_mi17_woodland_fly_cheap" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_fly_cheap_mi17_noai
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sound,vehicle_mi17,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland_fly_cheap"
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default:"vehicletype" "mi17_noai"
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default:"script_team" "axis"
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*/ |