IW4-Dump-Files/maps/af_chase_amb.gsc

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#include maps\_ambient;
#include common_scripts\utility;
main()
{
level.ambient_track [ "af_chase_caves" ] = "ambient_af_chase_caves_int0";
level.ambient_track [ "af_chase_exit" ] = "ambient_af_chase_lake";
level.ambient_track [ "af_chase_rapids" ] = "ambient_af_chase_rapids";
level.ambient_track [ "af_chase_river" ] = "ambient_af_chase_river";
//level.ambient_track [ "af_chase_river" ] = "ambient_af_chase_river";
//level.ambient_track [ "amb_underwater_test1v1" ] = "ambient_af_chase_river";
level.ambient_track [ "af_chase_ext" ] = "ambient_af_chase_ext";
ambientDelay( "af_chase_caves", 15.0, 25.0 );// Trackname, min and max delay between ambient events
ambientEvent( "af_chase_caves", "elm_windgust1", 0.1);
ambientEvent( "af_chase_caves", "null", 1.0 );
ambientDelay( "af_chase_exit", 15.0, 25.0 );// Trackname, min and max delay between ambient events
ambientEvent( "af_chase_exit", "elm_windgust1", 0.1);
ambientEvent( "af_chase_exit", "null", 1.0 );
ambientDelay( "af_chase_rapids", 15.0, 25.0 );// Trackname, min and max delay between ambient events
ambientEvent( "af_chase_rapids", "elm_windgust1", 0.1);
ambientEvent( "af_chase_rapids", "null", 1.0 );
ambientDelay( "af_chase_river", 15.0, 25.0 );// Trackname, min and max delay between ambient events
ambientEvent( "af_chase_river", "elm_windgust1", 0.1);
ambientEvent( "af_chase_river", "null", 1.0 );
ambientDelay( "af_chase_ext", 15.0, 25.0 );// Trackname, min and max delay between ambient events
ambientEvent( "af_chase_ext", "elm_windgust1", 0.1);
ambientEvent( "af_chase_ext", "null", 1.0 );
}