34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track [ "gulag_ext0" ] = "ambient_gulag_ext0";
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level.ambient_track [ "gulag_hall_int0" ] = "ambient_gulag_hall_int0";
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level.ambient_track [ "gulag_shower_int0" ] = "ambient_gulag_shower_int0";
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level.ambient_track [ "gulag_exit" ] = "ambient_gulag_tunnel_int0";
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/*
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ambientDelay( "gulag_ext0", 7.0, 15.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "gulag_ext0", "null", 1.0 );
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ambientEvent( "gulag_ext0", "null", 1.0 );
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*/
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thread maps\_utility::set_ambient( "gulag_ext0" );
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// thread maps\_utility::set_ambient( "gulag_hall_int0" );
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ambientDelay( "gulag_hall_int0", 7, 15 );// Trackname, min and max delay between ambient events
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ambientEvent( "gulag_hall_int0", "elm_quake_sub_rumble", 1 );
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// ambientEvent_no_block( "gulag_hall_int0", "elm_quake_sub_rumble", 1 );
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ambientDelay( "gulag_shower_int0", 7, 15 );// Trackname, min and max delay between ambient events
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ambientEvent( "gulag_shower_int0", "elm_quake_sub_rumble", 1 );
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ambientDelay( "gulag_exit", 7, 15 );// Trackname, min and max delay between ambient events
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// ambientEvent( "gulag_exit", "amb_rock_rubble", 1.2 );
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// ambientEvent( "gulag_exit", "amb_ceiling_debris", 1 );
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ambientEvent( "gulag_exit", "elm_quake_sub_rumble", 1 );
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}
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