IW4-Dump-Files/maps/mp/_createfx.gsc

68 lines
1.9 KiB
Plaintext

#include common_scripts\utility;
#include maps\mp\_utility;
#include common_scripts\_createFxMenu;
#include common_scripts\_createfx;
#include common_scripts\_fx;
createfx()
{
level.func_position_player = ::void;
level.func_position_player_get = ::func_position_player_get;
level.func_loopfxthread = ::loopfxthread;
level.func_oneshotfxthread = ::oneshotfxthread;
level.func_create_loopsound = ::create_loopsound;
// level.func_exploder_preload = ::exploder_before_load;;
// level.func_exploder_postload = ::exploder_after_load;;
level.func_updatefx = ::restart_fx_looper;
level.func_process_fx_rotater = ::process_fx_rotater;
level.mp_createfx = true;
// MP only stuff
level.callbackStartGameType = ::void;
level.callbackPlayerConnect = ::void;
level.callbackPlayerDisconnect = ::void;
level.callbackPlayerDamage = ::void;
level.callbackPlayerKilled = ::void;
level.callbackCodeEndGame = ::void;
level.callbackPlayerLastStand = ::void;
level.callbackPlayerConnect = ::Callback_PlayerConnect;
level.callbackPlayerMigrated = ::void;
thread func_get_level_fx(); // start gettin these on start
createfx_common();
level waittill( "eternity" );
}
func_position_player_get( lastPlayerOrigin )
{
return level.player.origin;
}
Callback_PlayerConnect()
{
self waittill( "begin" );
if ( !isdefined( level.player ) )
{
spawnpoints = getentarray( "mp_global_intermission", "classname" );
self spawn( spawnpoints[0].origin, spawnpoints[0].angles );
self maps\mp\gametypes\_playerlogic::updateSessionState( "playing", "" );
self.maxhealth = 10000000;
self.health = 10000000;
level.player = self;
thread createFxLogic();
thread ufo_mode();
}
else
kick( self GetEntityNumber() );
}
ufo_mode()
{
level.player openpopupmenu( "painter_mp" );// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
level.player closepopupmenu( "painter_mp" );
}