IW4-Dump-Files/maps/mp/_entityheadicons.gsc

293 lines
6.4 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
init()
{
if (isdefined(level.initedEntityHeadIcons))
return;
level.initedEntityHeadIcons = true;
game["entity_headicon_allies"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "allies" );
game["entity_headicon_axis"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "axis" );
precacheShader( game["entity_headicon_allies"] );
precacheShader( game["entity_headicon_axis"] );
if (!level.teamBased)
return;
}
// This can show to single players or to teams. Showing to a single player destroys instances of
// the icon that are shown to their team. Showing to a team destroys instances of the icon that
// are shown to players on that team
setHeadIcon( showTo, icon, offset, width, height )
{
if ( !isDefined( self.entityHeadIcons ) )
self.entityHeadIcons = [];
if ( !isPlayer( showTo ) && showTo == "none" )
{
foreach ( key, headIcon in self.entityHeadIcons )
{
// TODO: remove and fix properly after ship
if ( isDefined( headIcon ) )
headIcon destroy();
self.entityHeadIcons[ key ] = undefined;
}
return;
}
if ( isPlayer( showTo ) )
{
if ( isDefined( self.entityHeadIcons[ showTo.guid ] ) )
{
self.entityHeadIcons[ showTo.guid ] destroy();
self.entityHeadIcons[ showTo.guid ] = undefined;
}
if ( icon == "" )
return;
// remove from team or we'd have two icons
if ( isDefined( self.entityHeadIcons[ showTo.team ] ) )
{
self.entityHeadIcons[ showTo.team ] destroy();
self.entityHeadIcons[ showTo.team ] = undefined;
}
headIcon = newClientHudElem( showTo );
self.entityHeadIcons[ showTo.guid ] = headIcon;
}
else
{
assert( showTo == "axis" || showTo == "allies" );
assert( level.teamBased );
if ( isDefined( self.entityHeadIcons[ showTo ] ) )
{
self.entityHeadIcons[ showTo ] destroy();
self.entityHeadIcons[ showTo ] = undefined;
}
if ( icon == "" )
return;
foreach ( key, hudIcon in self.entityHeadIcons )
{
if ( key == "axis" || key == "allies" )
continue;
player = getPlayerForGuid( key );
if ( player.team == showTo )
{
self.entityHeadIcons[ key ] destroy();
self.entityHeadIcons[ key ] = undefined;
}
}
headIcon = newTeamHudElem( showTo );
self.entityHeadIcons[ showTo ] = headIcon;
}
if ( !isDefined( width ) || !isDefined( height ) )
{
width = 10;
height = 10;
}
headIcon.archived = true;
headIcon.x = self.origin[0] + offset[0];
headIcon.y = self.origin[1] + offset[1];
headIcon.z = self.origin[2] + offset[2];
headIcon.alpha = 0.85;
headIcon setShader( icon, width, height );
if ( isPlayer( showTo ) )
headIcon setWaypoint( true, true, false );
else
headIcon setWaypoint( true, true, false );
headIcon thread keepPositioned( self, offset );
self thread destroyIconsOnDeath();
if ( isPlayer( showTo ) )
headIcon thread destroyOnOwnerDisconnect( showTo );
}
destroyOnOwnerDisconnect( owner )
{
self endon ( "death" );
owner waittill ( "disconnect" );
self destroy();
}
destroyIconsOnDeath()
{
self notify ( "destroyIconsOnDeath" );
self endon ( "destroyIconsOnDeath" );
self waittill ( "death" );
foreach ( key, headIcon in self.entityHeadIcons )
{
// TODO: remove and fix properly after ship
if( !isDefined(headIcon) ) //needed for FFA host migration (when host has active head icons)
continue;
headIcon destroy();
}
}
keepPositioned( owner, offset )
{
self endon ( "death" );
owner endon ( "death" );
pos = owner.origin;
for ( ;; )
{
if ( pos != owner.origin )
{
pos = owner.origin;
self.x = pos[0] + offset[0];
self.y = pos[0] + offset[0];
self.z = pos[0] + offset[0];
}
wait .05;
}
}
setTeamHeadIcon( team, offset ) // "allies", "axis", "all", "none"
{
if ( !level.teamBased )
return;
if ( !isDefined( self.entityHeadIconTeam ) )
{
self.entityHeadIconTeam = "none";
self.entityHeadIcon = undefined;
}
shader = game["entity_headicon_" + team];
self.entityHeadIconTeam = team;
if ( isDefined( offset ) )
self.entityHeadIconOffset = offset;
else
self.entityHeadIconOffset = (0,0,0);
self notify( "kill_entity_headicon_thread" );
if ( team == "none" )
{
if ( isDefined( self.entityHeadIcon ) )
self.entityHeadIcon destroy();
return;
}
headIcon = newTeamHudElem( team );
headIcon.archived = true;
headIcon.x = self.origin[0] + self.entityHeadIconOffset[0];
headIcon.y = self.origin[1] + self.entityHeadIconOffset[1];
headIcon.z = self.origin[2] + self.entityHeadIconOffset[2];
headIcon.alpha = .8;
headIcon setShader( shader, 10, 10 );
headIcon setWaypoint( false, false );
self.entityHeadIcon = headIcon;
self thread keepIconPositioned();
self thread destroyHeadIconsOnDeath();
}
setPlayerHeadIcon( player, offset ) // "allies", "axis", "all", "none"
{
if ( level.teamBased )
return;
if ( !isDefined( self.entityHeadIconTeam ) )
{
self.entityHeadIconTeam = "none";
self.entityHeadIcon = undefined;
}
self notify( "kill_entity_headicon_thread" );
if ( !isDefined( player ) )
{
if ( isDefined( self.entityHeadIcon ) )
self.entityHeadIcon destroy();
return;
}
team = player.team;
self.entityHeadIconTeam = team;
if ( isDefined( offset ) )
self.entityHeadIconOffset = offset;
else
self.entityHeadIconOffset = (0,0,0);
shader = game["entity_headicon_" + team];
headIcon = newClientHudElem( player );
headIcon.archived = true;
headIcon.x = self.origin[0] + self.entityHeadIconOffset[0];
headIcon.y = self.origin[1] + self.entityHeadIconOffset[1];
headIcon.z = self.origin[2] + self.entityHeadIconOffset[2];
headIcon.alpha = .8;
headIcon setShader( shader, 10, 10 );
headIcon setWaypoint( false, false );
self.entityHeadIcon = headIcon;
self thread keepIconPositioned();
self thread destroyHeadIconsOnDeath();
}
keepIconPositioned()
{
self endon( "kill_entity_headicon_thread" );
self endon( "death" );
pos = self.origin;
while(1)
{
if ( pos != self.origin )
{
self updateHeadIconOrigin();
pos = self.origin;
}
wait .05;
}
}
destroyHeadIconsOnDeath()
{
self endon( "kill_entity_headicon_thread" );
self waittill ( "death" );
// TODO: remove and fix properly after ship
if( !isDefined(self.entityHeadIcon) )
return;
self.entityHeadIcon destroy();
}
updateHeadIconOrigin()
{
self.entityHeadIcon.x = self.origin[0] + self.entityHeadIconOffset[0];
self.entityHeadIcon.y = self.origin[1] + self.entityHeadIconOffset[1];
self.entityHeadIcon.z = self.origin[2] + self.entityHeadIconOffset[2];
}