26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
main()
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{
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//ambient fx
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level._effect[ "tanker_embers" ] = loadfx( "fire/tanker_embers" );
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level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
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level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
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level._effect[ "firelp_small_pm_a_nolight" ] = loadfx( "fire/firelp_small_pm_a_nolight" );
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
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level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
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level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
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level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
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level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
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level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_boneyard_fx::main();
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#/
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} |