IW4-Dump-Files/maps/mp/mp_overgrown_fx.gsc

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main()
{
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" );
// level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
// level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
// level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
// level._effect[ "fog_daytime" ] = loadfx( "weather/fog_daytime" );
//ambient runners
level._effect[ "mp_overgrown_insects01" ] = loadfx( "ambient_runners/mp_overgrown_insects01" );
level._effect[ "mp_overgrown_insects02" ] = loadfx( "ambient_runners/mp_overgrown_insects02" );
level._effect[ "mp_overgrown_insects03" ] = loadfx( "ambient_runners/mp_overgrown_insects03" );
level._effect[ "mp_overgrown_insects04" ] = loadfx( "ambient_runners/mp_overgrown_insects04" );
level._effect[ "mp_overgrown_insects05" ] = loadfx( "ambient_runners/mp_overgrown_insects05" );
level._effect[ "mp_overgrown_fog_daytime01" ] = loadfx( "ambient_runners/mp_overgrown_fog_daytime01" );
level._effect[ "mp_overgrown_leavesfall01" ] = loadfx( "ambient_runners/mp_overgrown_leavesfall01" );
level._effect[ "mp_overgrown_leavesground01" ] = loadfx( "ambient_runners/mp_overgrown_leavesground01" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_overgrown_fx::main();
#/
}