IW4-Dump-Files/maps/mp/mp_storm_spring_fx.gsc

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main()
{
//ambient fx
//level._effect[ "gas_coop_storm" ] = loadfx( "weather/gas_coop_storm" );
level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" );
level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" );
//level._effect[ "heater_big" ] = loadfx( "distortion/heater_big" );
level._effect[ "insects_carcass_flies_c" ] = loadfx( "misc/insects_carcass_flies_c" );
level._effect[ "oxygen_leak" ] = loadfx( "distortion/oxygen_leak" );
//level._effect[ "drips_fast" ] = loadfx( "smoke/drips_fast" );
//level._effect[ "smoke_grenade_11sec_mp" ] = loadfx( "smoke/smoke_grenade_11sec_mp" );
//level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" );
level._effect["bombexplosion"] = loadfx("explosions/tanker_explosion");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_storm_spring_fx::main();
#/
}