main()
{
level._effect[ "snow_light" ] = loadfx( "snow/snow_light_mp_subbase" );
level._effect[ "snow_wind" ] = loadfx( "snow/snow_wind" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_subbase_fx::main();
#/
}