73 lines
2.3 KiB
Plaintext
73 lines
2.3 KiB
Plaintext
#include maps\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\_vehicle_aianim;
|
|
#include maps\_vehicle;
|
|
#using_animtree( "vehicles" );
|
|
main( model, type )
|
|
{
|
|
build_template( "antonov", model, type );
|
|
build_localinit( ::init_local );
|
|
build_deathmodel( "vehicle_antonov_fly" );
|
|
|
|
level._effect[ "engineeffect" ] = loadfx( "fire/jet_engine_anatov" );
|
|
|
|
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
|
|
build_life( 999, 500, 1500 );
|
|
build_rumble( "mig_rumble", 0.1, 0.2, 11300, 0.05, 0.05 );
|
|
build_team( "allies" );
|
|
build_compassicon( "plane", false );
|
|
|
|
randomStartDelay = randomfloatrange( 0, 1 );
|
|
build_light( model, "wingtip_green", "TAG_LEFT_WINGTIP", "misc/aircraft_light_wingtip_green", "running", randomStartDelay );
|
|
build_light( model, "wingtip_red", "TAG_RIGHT_WINGTIP", "misc/aircraft_light_wingtip_red", "running", randomStartDelay );
|
|
build_light( model, "tail_red", "TAG_TAIL", "misc/aircraft_light_white_blink", "running", randomStartDelay );
|
|
build_light( model, "white_blink", "TAG_LIGHT_BELLY", "misc/aircraft_light_red_blink", "running", randomStartDelay );
|
|
|
|
}
|
|
|
|
init_local()
|
|
{
|
|
thread playEngineEffects();
|
|
maps\_vehicle::lights_on( "running" );
|
|
}
|
|
|
|
|
|
playEngineEffects()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "stop_engineeffects" );
|
|
|
|
self ent_flag_init( "engineeffects" );
|
|
self ent_flag_set( "engineeffects" );
|
|
engineeffects = getfx( "engineeffect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self ent_flag_wait( "engineeffects" );
|
|
playfxontag( engineeffects, self, "tag_engine_right" );
|
|
playfxontag( engineeffects, self, "tag_engine_right_2" );
|
|
playfxontag( engineeffects, self, "tag_engine_left" );
|
|
playfxontag( engineeffects, self, "tag_engine_left_2" );
|
|
self ent_flag_waitopen( "engineeffects" );
|
|
StopFXOnTag( engineeffects, self, "tag_engine_left" );
|
|
StopFXOnTag( engineeffects, self, "tag_engine_left_2" );
|
|
StopFXOnTag( engineeffects, self, "tag_engine_right" );
|
|
StopFXOnTag( engineeffects, self, "tag_engine_right_2" );
|
|
}
|
|
}
|
|
|
|
|
|
/*QUAKED script_vehicle_antonov (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_antonov::main( "vehicle_antonov_fly" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_antonov
|
|
sound,vehicle_antonov,vehicle_standard,all_sp
|
|
|
|
defaultmdl="vehicle_antonov_fly"
|
|
default:"vehicletype" "antonov"
|
|
default:"script_team" "allies"
|
|
*/
|