74 lines
1.7 KiB
Plaintext
74 lines
1.7 KiB
Plaintext
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "bradley", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_bradley", "vehicle_bradley" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_mainturret();
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build_compassicon( "tank" );
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build_frontarmor( .33 );// regens this much of the damage from attacks to the front
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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/*
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positions[ 0 ].vehicle_getinanim = %tigertank_hatch_open;
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positions[ 1 ].vehicle_getoutanim = %tigertank_hatch_open;
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*/
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 11;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].getout_delete = true;
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return positions;
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}
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/*QUAKED script_vehicle_bradley (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_bradley::main( "vehicle_bradley" );
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and these lines in your CSV:
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include,vehicle_bradley_bradley
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sound,vehicle_bradley,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_bradley"
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default:"vehicletype" "bradley"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_bradley_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_bradley::main( "vehicle_bradley", "bradley_physics" );
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and these lines in your CSV:
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include,vehicle_bradley_bradley
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sound,vehicle_bradley,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_bradley"
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default:"vehicletype" "bradley_physics"
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default:"script_team" "allies"
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*/ |