20 lines
929 B
Plaintext
20 lines
929 B
Plaintext
#using_animtree( "generic_human" );
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main()
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{
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//level.door_objmodel = "com_door_breach_left_obj";
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//precacheModel( level.door_objmodel );
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/*-----------------------
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SHOTGUN BREACH A (HINGE SHOOT #1)
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-------------------------*/
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_01" ] = %breach_sh_breacherL1_idle;
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_02" ] = %breach_sh_stackR1_idle;
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_01" ][ 0 ] = %breach_sh_breacherL1_idle;
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_02" ][ 0 ] = %breach_sh_stackR1_idle;
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_01" ] = %breach_sh_breacherL1_enter;
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level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_02" ] = %breach_sh_stackR1_enter;
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// animated door breach ==> breach_sh_door
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} |