IW4-Dump-Files/maps/_createpath.gsc

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#include maps\_utility;
/*
path_editmode = ""; //toggles value, edit or view default to view.
path_select_next = ""; // selects next psourceposition;
path_select_prev = ""; // selects prev psourceposition
path_setview = ""; // sets the view of the currently selected position.
path_help ""; //prints to console some help text
path_dump ""; //dumps view list to the console to be cut and pasted into script somewhere
*/
init()
{
flag_init( "path_Notviewing" );
flag_init( "path_refresh" );
}
main()
{
/#
if ( !isdefined( level.flag ) || !isdefined( level.flag[ "path_refresh" ] ) )
{
flag_init( "path_refresh" );
flag_init( "path_Notviewing" );
}
level.path_selectrad = 128;
precacheshader( "psourcecreate" );
precacheshader( "psourcemodify" );
setdvar( "path_delete", "" );
setdvar( "path_editmode", "" );
setdvar( "path_select_next", "" );
setdvar( "path_select_prev", "" );
setdvar( "path_setview", "" );
setdvar( "path_help", "" );
setdvar( "path_dump", "" );
setdvar( "path_select_new", "" );
setdvar( "path_enable", "0" );
setdvar( "path_setid", "0" );
level.pathmodsize = 35;
level.pathmod = newhudelem();
level.pathmod.alignX = "center";
level.pathmod.alignY = "top";
level.pathmod.horzAlign = "center";
level.pathmod.vertAlign = "top";
level.pathmod.x = 0;
level.pathmod.y = 0;
level.pathmod.alpha = .5;
level.pathmod setshader( "psourcemodify", level.pathmodsize * 2, level.pathmodsize );
level.path_editmode = false;
if ( !isdefined( level.path_views ) )
level.path_views = [];
if ( !isdefined( level.path_views[ level.path_selectid ] ) )
level.path_views[ level.path_selectid ] = [];
if ( !isdefined( level.path_selectid ) )
level.path_selectid = path_createid( "default" );
if ( !isdefined( level.path_selectindex ) )
level.path_selectindex = level.path_views.size;
level.path_viewindex = undefined;
thread path_viewmode();
// this handles all of the dvar settings
while ( 1 )
{
path_enable(); // pauses if not enabled.
path_editmode_update();
path_select_next();
path_select_prev();
path_select_new();
path_setid();
path_setview();
path_delete();
path_dump();
path_help();
wait .05;
}
#/
}
path_enable()
{
if ( getdvar( "path_enable" ) != "1" )
{
flag_set( "path_refresh" ); // makes everything stop drawing.
level.pathmod.alpha = 0;
}
path_waittill_enable();
level.pathmod.alpha = 1;
}
path_waittill_enable()
{
while ( getdvar( "path_enable" ) != "1" )
wait .1;
}
path_viewmode()
{
wait .1;
while ( 1 )
{
path_waittill_enable();
flag_set( "path_Notviewing" );
flag_clear( "path_refresh" );
thread path_connectlines();
for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
level.path_views[ level.path_selectid ][ i ] thread path_viewwait( i );
thread path_activatebutton();
thread path_handleselectindex();
flag_wait( "path_refresh" );
flag_wait( "path_Notviewing" );
}
}
path_connectlines()
{
level endon( "path_refresh" );
dots = [];
for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
{
dots[ i ] = level.path_views[ level.path_selectid ][ i ].origin;
}
while ( 1 )
{
plot_points( dots, 1, 0, 0, .05 );
wait .05;
}
}
path_activatebutton()
{
level endon( "path_refresh" );
while ( 1 )
{
while ( !level.player usebuttonpressed() )
wait .05;
pick = path_getvisible();
if ( isdefined( pick.index ) )
{
level.path_selectindex = pick.index;
level.path_selectid = path_createid( pick.ident );
}
while ( level.player usebuttonpressed() )
wait .05;
}
}
path_handleselectindex()
{
level endon( "path_refresh" );
lastselect = level.path_selectindex;
while ( 1 )
{
if ( !isdefined( level.path_views[ level.path_selectid ][ lastselect ] ) )
level.pathmod setshader( "psourcecreate", level.pathmodsize * 2, level.pathmodsize );
if ( lastselect == level.path_selectindex )
{
wait .05;
continue;
}
lastselect = level.path_selectindex;
if ( isdefined( level.path_views[ level.path_selectid ][ lastselect ] ) )
level.path_views[ level.path_selectid ][ lastselect ] thread path_hudshow();
}
}
path_hudshow()
{
flag_clear( "path_Notviewing" );
level.pathmod setshader( "psourcemodify", level.pathmodsize * 2, level.pathmodsize );
level.player freezecontrols( true );
level.player setorigin( self.origin + ( level.player.origin - level.player geteye() ) - vector_multiply( anglestoforward( self.angles ), 3 ) );
level.player setplayerangles( self.angles );
flag_set( "path_refresh" );
while ( level.player islookingorg( self ) && level.player usebuttonpressed() )
wait .05;
level.player freezecontrols( false );
flag_set( "path_Notviewing" );
}
path_getvisible()
{
outident = undefined;
index = undefined;
dist = 1000000;
for ( j = 0;j < level.paths_selectid_list.size;j++ )
{
ident = level.paths_selectid_list[ j ];
for ( i = 0;i < level.path_views[ ident ].size;i++ )
{
if ( level.player islookingorg( level.path_views[ ident ][ i ] ) )
{
newdist = distance( level.player geteye(), level.path_views[ ident ][ i ].origin );
if ( newdist < dist )
{
dist = newdist;
index = i;
outident = ident;
}
}
}
}
outvar = spawnstruct();
outvar.index = index;
outvar.ident = outident;
return outvar;
}
path_viewwait( index )
{
level endon( "path_refresh" );
arrowlength = 55;
viewradexpandmax = 8;
viewradexpandcount = 0;
viewraddir = 1;
frametime = .05;
while ( 1 )
{
if ( distance( flat_origin( self.origin ), flat_origin( level.player.origin ) ) < 32 )
{
wait .05;
continue;
}
thread draw_arrow_time( self.origin, self.origin + vector_multiply( anglestoforward( self.angles ), arrowlength ), ( 0, 1, 1 ), frametime );
if ( level.path_selectindex == index )
thread plot_circle_star_fortime( level.path_selectrad, frametime, ( 1, 1, 0 ) );
else
thread plot_circle_fortime( level.path_selectrad, frametime, ( 0, 1, 0 ) );
if ( isdefined( level.path_viewindex ) && level.path_viewindex == index )
{
if ( viewradexpandcount > viewradexpandmax )
viewraddir = -1;
else if ( viewradexpandcount < 0 )
viewraddir = 1;
viewradexpandcount += viewraddir;
viewrad = level.path_selectrad + 3 + viewradexpandcount;
viewcolor = ( 0, 1, 1 );
}
else
{
viewrad = level.path_selectrad + 3;
viewcolor = ( 0, 1, 0 );
}
thread plot_circle_fortime( viewrad, frametime, viewcolor );
wait .05;
}
}
plot_circle_star_fortime( radius, time, color )
{
if ( !isdefined( color ) )
color = ( 0, 1, 0 );
hangtime = .05;
circleres = 16;
hemires = circleres / 2;
circleinc = 360 / circleres;
circleres++ ;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime() + ( time * 1000 );
while ( gettime() < timer )
{
angletoplayer = vectortoangles( self.origin - level.player geteye() );
for ( i = 0;i < circleres;i++ )
{
plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
rad += circleinc;
}
for ( i = 0;i < plotpoints.size;i++ )
line( plotpoints[ i ], self.origin, color, 1 );
plotpoints = [];
wait hangtime;
}
}
plot_circle_fortime( radius, time, color )
{
if ( !isdefined( color ) )
color = ( 0, 1, 0 );
hangtime = .05;
circleres = 16;
hemires = circleres / 2;
circleinc = 360 / circleres;
circleres++ ;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime() + ( time * 1000 );
while ( gettime() < timer )
{
angletoplayer = vectortoangles( self.origin - level.player geteye() );
for ( i = 0;i < circleres;i++ )
{
plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
rad += circleinc;
}
plot_points( plotpoints, color[ 0 ], color[ 1 ], color[ 2 ], hangtime );
plotpoints = [];
wait hangtime;
}
}
path_select_next()
{
if ( getdvar( "path_select_next" ) == "" )
return;
if ( !( level.path_selectindex == level.path_views[ level.path_selectid ].size ) )
level.path_selectindex++ ;
setdvar( "path_select_next", "" );
}
path_select_prev()
{
if ( getdvar( "path_select_prev" ) == "" )
return;
if ( !( level.path_selectindex == 0 ) )
level.path_selectindex -- ;
setdvar( "path_select_prev", "" );
}
path_select_new()
{
if ( getdvar( "path_select_new" ) == "" )
return;
level.path_selectindex = level.path_views[ level.path_selectid ].size;
setdvar( "path_select_new", "" );
}
path_setid()
{
if ( getdvar( "path_setid" ) == "" )
return;
level.path_selectid = path_createid( getdvar( "path_setid" ) );
level.path_selectindex = 0;// set current selection to first whenever it's changed
}
path_setview()
{
if ( getdvar( "path_setview" ) == "" )
return;
view = path_getcurrentview();
//add trigger stuff here
//check for trigger
path_setvieworgang( view );
setdvar( "path_setview", "" );
flag_set( "path_refresh" );
}
path_setvieworgang( view )
{
view.origin = level.player geteye();
view.angles = level.player getplayerangles();
}
path_trigger_setvieworgang( view )
{
view.origin = level.player geteye();
view.radius = 200;
}
path_dump()
{
if ( getdvar( "path_dump" ) == "" )
return;
println( " " );
println( " " );
println( " " );
println( "--------******--------" );
// println (" photo source dump (paste these to your level script before maps\_load::main() ) ");
println( " path dump " );
println( "--------******--------" );
println( " " );
println( " " );
for ( j = 0;j < level.paths_selectid_list.size;j++ )
{
ident = level.paths_selectid_list[ j ];
println( "path ident: " + ident );
for ( i = 0;i < level.path_views[ ident ].size;i++ )
println( level.path_views[ ident ][ i ].origin + "," + level.path_views[ ident ][ i ].angles );
}
// todo: [level.path_selectid] list
// println ("thread maps\\\_photosource::photosource_init();");
for ( j = 0;j < level.paths_selectid_list.size;j++ )
{
ident = level.paths_selectid_list[ j ];
for ( i = 0;i < level.path_views[ ident ].size;i++ )
{
println( "maps\\\_createpath::path_create(\"" + level.path_views[ ident ][ i ].origin + "," + level.path_views[ ident ][ i ].angles + ");" );
}
}
// println ("thread maps\\\_photosource::photosource_main();");
println( " " );
println( " " );
println( " " );
setdvar( "path_dump", "" );
}
path_help()
{
if ( getdvar( "path_help" ) == "" )
return;
println( " " );
println( " " );
println( "Photo refrenence - Help " );
println( " " );
println( " photo reference is a tool to help communicate art direction within the level " );
println( " An artist or a level designer can run this tool to place images of photo " );
println( " source like a gallery throughout the level." );
println( " " );
println( " before starting do /exec psource.cfg" );
println( " " );
println( "path_enable ( 7 Key ) - toggles psource on and off" );
println( "path_setview ( 8 Key ) - sets the view of the currently selected position." );
println( "path_select_prev ( [ Key ) - selects prev psourceposition" );
println( "path_select_next ( ] Key ) - selects next psourceposition" );
println( "path_select_new ( \\ Key ) - selects NEW psourceposition, used to create a new position on setview" );
println( "path_help ( h Key ) - prints to console this help text" );
println( "path_dump ( u Key ) - dumps view list to the console to be cut and pasted into script somewhere" );
println( "path_delete ( del Key ) - deletes the currently selected view (yellow star in circle)" );
println( " " );
println( "Pressing the usebutton on a sphere will teleport you so that you can see " );
println( "the desired angle of the piece of reference, this also selects the view" );
println( "and highlights it yellow" );
println( " " );
println( "To change the image of the currently selected view go to the console and enter this dvar" );
println( "path_image <materialname>" );
println( " " );
println( "Once you have all your views press the dump button, open your console.log and paste the script to your level script" );
setdvar( "path_help", "" );
}
path_delete()
{
if ( getdvar( "path_delete" ) == "" )
return;
newarray = [];
for ( i = 0;i < level.path_views[ level.path_selectid ].size;i++ )
if ( i != level.path_selectindex )
newarray[ newarray.size ] = level.path_views[ level.path_selectid ][ i ];
level.path_views = newarray;
flag_set( "path_refresh" );
setdvar( "path_delete", "" );
}
path_select_template()
{
if ( getdvar( "path_select_template" ) == "" )
return;
setdvar( "path_select_template", "" );
}
path_editmode_update()
{
if ( getdvar( "path_editmode" ) == "" )
return;
if ( !level.path_editmode )
level.path_editmode = true;
else
level.path_editmode = false;
setdvar( "path_editmode", "" );
}
path_image_update()
{
if ( getdvar( "path_image" ) == "" )
return;
view = path_getcurrentview();
setdvar( "path_image", "" );
}
path_getcurrentview()
{
//add trigger stuff here
view = undefined;
if ( isdefined( level.path_views[ level.path_selectid ] ) && isdefined( level.path_views[ level.path_selectid ][ level.path_selectindex ] ) )
view = level.path_views[ level.path_selectindex ][ level.path_selectid ];
else
view = path_newview( false );
return view;
}
path_trigger_newview( bScriptAdded )
{
view = spawnstruct();
if ( !bScriptAdded )
path_trigger_setvieworgang( view );
if ( isdefined( level.path_triggers[ level.path_selectid ][ level.path_selectindex ] ) )
level.path_triggers[ level.path_selectid ][ level.path_selectindex ] delete();
level.path_triggers[ level.path_selectid ][ level.path_selectindex ] = view;
if ( !bScriptAdded )
flag_set( "path_refresh" );
return view;
}
path_newview( bScriptAdded )
{
view = spawnstruct();
if ( !bScriptAdded )
{
path_setvieworgang( view );
}
if ( isdefined( level.path_views[ level.path_selectid ][ level.path_selectindex ] ) )
level.path_views[ level.path_selectid ][ level.path_selectindex ] delete();
level.path_views[ level.path_selectid ][ level.path_selectindex ] = view;
if ( !bScriptAdded )
flag_set( "path_refresh" );
return view;
}
path_createid( ident )
{
if ( !isdefined( level.paths_selectid_list ) )
level.paths_selectid_list = [];
for ( i = 0;i < level.paths_selectid_list.size;i++ )
{
if ( ident == level.paths_selectid_list[ i ] )
return ident;
}
level.paths_selectid_list[ level.paths_selectid_list.size ] = ident;
return ident;
}
//use this in level file to initialize all the stuff.
path_create( position, angle, ident )
{
/#
if ( !isdefined( ident ) )
ident = "default";
level.path_selectid = path_createid( ident );
if ( !isdefined( level.flag ) )
level.flag = [];
if ( !isdefined( level.flag[ "path_Notviewing" ] ) )
init();
if ( !isdefined( level.path_selectindex ) )
level.path_selectindex = 0;
if ( !isdefined( level.path_views ) )
level.path_views = [];
if ( !isdefined( level.path_views[ level.path_selectid ] ) )
level.path_views[ level.path_selectid ] = [];
view = path_newview( true );
view.origin = position;
view.angles = angle;
level.path_selectindex++ ;
#/
}
path_trigger_create( position, radius, ident )
{
/#
if ( !isdefined( ident ) )
ident = "default";
level.path_selectid = path_createid( ident );
if ( !isdefined( level.flag ) )
level.flag = [];
if ( !isdefined( level.flag[ "path_Notviewing" ] ) )
init();
if ( !isdefined( level.path_selectindex ) )
level.path_selectindex = 0;
if ( !isdefined( level.path_triggers ) )
level.path_triggers = [];
if ( !isdefined( level.path_triggers[ level.path_selectid ] ) )
level.path_triggers[ level.path_selectid ] = [];
view = path_trigger_newview( true );
view.origin = position;
view.angles = angle;
level.path_selectindex++ ;
#/
}
islookingorg( view )
{
normalvec = vectorNormalize( view.origin - self geteye() );
veccomp = vectorNormalize( ( view.origin - ( 0, 0, level.path_selectrad * 2 ) ) - self geteye() );
insidedot = vectordot( normalvec, veccomp );
anglevec = anglestoforward( self getplayerangles() );
vectordot = vectordot( anglevec, normalvec );
if ( vectordot > insidedot )
return true;
else
return false;
}