IW4-Dump-Files/maps/_dynamic_run_speed.gsc

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#include maps\_utility;
#include maps\_anim;
#include common_scripts\utility;
#using_animtree( "generic_human" );
main( dialogue_array )
{
if ( isdefined( dialogue_array ) )
{
level.dynamic_run_speed_dialogue = dialogue_array;
foreach ( value in dialogue_array )
{
level.scr_radio[ value ] = value;
}
}
level.scr_anim[ "generic" ][ "DRS_sprint" ] = %sprint1_loop;
level.scr_anim[ "generic" ][ "DRS_combat_jog" ] = %combat_jog;// patrol_jog;
level.scr_anim[ "generic" ][ "DRS_run_2_stop" ] = %run_2_crouch_F; // run_2_stand_F_6;
level.scr_anim[ "generic" ][ "DRS_stop_idle" ][ 0 ] = %exposed_crouch_aim_5; // stand_aim_straight; // casual_stand_idle
// level.scr_anim[ "generic" ][ "DRS_moveup" ] = % stand_exposed_wave_move_up;
level.scr_anim[ "generic" ][ "signal_go" ] = %CQB_stand_wave_go_v1;
level.drs_ahead_test = maps\_utility_code::dynamic_run_ahead_test;
}