65 lines
1.5 KiB
Plaintext
65 lines
1.5 KiB
Plaintext
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "gauntlet", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_sa15_gauntlet", "vehicle_sa15_gauntlet_destroy" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "axis" );
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build_idle( %sa15_turret_scanloop );
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build_idle( %sa15_radar_spinloop );
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//build_mainturret();
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//build_compassicon( "tank" );
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//build_frontarmor( .33 );// regens this much of the damage from attacks to the front
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//like BTR80 it is destroyed by rockets & semtex but not frags or bullets
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build_bulletshield( true );
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build_grenadeshield( true );
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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/*
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positions[ 0 ].vehicle_getinanim = %tigertank_hatch_open;
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positions[ 1 ].vehicle_getoutanim = %tigertank_hatch_open;
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*/
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 11;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].getout_delete = true;
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return positions;
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}
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/*QUAKED script_vehicle_gauntlet (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_gauntlet::main( "vehicle_sa15_gauntlet" );
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and these lines in your CSV:
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include,vehicle_gauntlet_gauntlet
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sound,vehicle_gauntlet,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_sa15_gauntlet"
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default:"vehicletype" "gauntlet"
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default:"script_team" "axis"
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*/ |