|
#include maps\_props;
|
|
|
|
#using_animtree( "generic_human" );
|
|
main()
|
|
{
|
|
add_cellphone_notetracks( "generic" );
|
|
level.scr_anim[ "generic" ][ "phone_idle" ][ 0 ] = %patrol_bored_idle_cellphone;
|
|
level.scr_anim[ "generic" ][ "phone_react" ] = %patrol_bored_react_look_retreat;
|
|
} |