34 lines
919 B
Plaintext
34 lines
919 B
Plaintext
#include maps\_props;
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#include maps\_anim;
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#using_animtree( "generic_human" );
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main()
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{
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add_sit_load_ak_notetracks( "generic" );
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level.scr_anim[ "generic" ][ "sit_load_ak_idle" ][ 0 ] = %sitting_guard_loadAK_idle;
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level.scr_anim[ "generic" ][ "sit_load_ak_react" ] = %sitting_guard_loadAK_react1;
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addNotetrack_customFunction( "generic", "detach clip left" , ::load_ak_deathanim , "sit_load_ak_react" );
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//level.scr_anim[ "generic" ][ "phone_react" ] = %sitting_guard_loadAK_react2;
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script_models();
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}
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load_ak_deathanim( guy )
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{
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guy.deathanim = %exposed_death_nerve;
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guy endon( "death" );
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wait 2;
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guy.deathanim = undefined;
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}
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#using_animtree( "script_model" );
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script_models()
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{
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level.scr_anim[ "chair_ak" ][ "sit_load_ak_react" ] = %sitting_guard_loadAK_idle_chair;
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level.scr_animtree[ "chair_ak" ] = #animtree;
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level.scr_model[ "chair_ak" ] = "com_folding_chair";
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}
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