126 lines
3.9 KiB
Plaintext
126 lines
3.9 KiB
Plaintext
#include maps\_vehicle;
|
|
#include maps\_vehicle_aianim;
|
|
#using_animtree( "vehicles" );
|
|
main( model, type )
|
|
{
|
|
vehicle_type = "pavelow";
|
|
maps\_pavelow_noai::main( model, vehicle_type );// set the stuff in _noai
|
|
|
|
build_aianims( ::setanims, ::set_vehicle_anims );
|
|
build_unload_groups( ::Unload_Groups );
|
|
}
|
|
|
|
init_local()
|
|
{
|
|
self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );
|
|
self.script_badplace = false;// All helicopters dont need to create bad places
|
|
}
|
|
|
|
set_vehicle_anims( positions )
|
|
{
|
|
positions[ 1 ].vehicle_getoutanim = %ch46_doors_open;
|
|
positions[ 1 ].vehicle_getoutanim_clear = false;
|
|
positions[ 1 ].vehicle_getinanim = %ch46_doors_close;
|
|
positions[ 1 ].vehicle_getinanim_clear = false;
|
|
|
|
positions[ 1 ].vehicle_getoutsound = "pavelow_door_open";
|
|
positions[ 1 ].vehicle_getinsound = "pavelow_door_close";
|
|
|
|
positions[ 1 ].delay = getanimlength( %ch46_doors_open ) - 1.7;
|
|
positions[ 2 ].delay = getanimlength( %ch46_doors_open ) - 1.7;
|
|
positions[ 3 ].delay = getanimlength( %ch46_doors_open ) - 1.7;
|
|
positions[ 4 ].delay = getanimlength( %ch46_doors_open ) - 1.7;
|
|
|
|
return positions;
|
|
}
|
|
|
|
|
|
#using_animtree( "generic_human" );
|
|
|
|
setanims()
|
|
{
|
|
positions = [];
|
|
for ( i = 0;i < 6;i++ )
|
|
positions[ i ] = spawnstruct();
|
|
|
|
positions[ 0 ].idle[ 0 ] = %SeaKnight_Pilot_idle;
|
|
positions[ 0 ].idle[ 1 ] = %SeaKnight_Pilot_switches;
|
|
positions[ 0 ].idle[ 2 ] = %SeaKnight_Pilot_twitch;
|
|
positions[ 0 ].idleoccurrence[ 0 ] = 1000;
|
|
positions[ 0 ].idleoccurrence[ 1 ] = 400;
|
|
positions[ 0 ].idleoccurrence[ 2 ] = 200;
|
|
|
|
positions[ 0 ].bHasGunWhileRiding = false;
|
|
positions[ 5 ].bHasGunWhileRiding = false;
|
|
|
|
positions[ 1 ].idle = %ch46_unload_1_idle;// these guys don't have an idle animation so I'm using copilot.
|
|
positions[ 2 ].idle = %ch46_unload_2_idle;// these guys don't have an idle animation so I'm using copilot.
|
|
positions[ 3 ].idle = %ch46_unload_3_idle;// these guys don't have an idle animation so I'm using copilot.
|
|
positions[ 4 ].idle = %ch46_unload_4_idle;// these guys don't have an idle animation so I'm using copilot.
|
|
|
|
positions[ 5 ].idle[ 0 ] = %SeaKnight_coPilot_idle;
|
|
positions[ 5 ].idle[ 1 ] = %SeaKnight_coPilot_switches;
|
|
positions[ 5 ].idle[ 2 ] = %SeaKnight_coPilot_twitch;
|
|
|
|
positions[ 5 ].idleoccurrence[ 0 ] = 1000;
|
|
positions[ 5 ].idleoccurrence[ 1 ] = 400;
|
|
positions[ 5 ].idleoccurrence[ 2 ] = 200;
|
|
|
|
positions[ 0 ].sittag = "tag_detach";
|
|
positions[ 1 ].sittag = "tag_detach";
|
|
positions[ 2 ].sittag = "tag_detach";
|
|
positions[ 3 ].sittag = "tag_detach";
|
|
positions[ 4 ].sittag = "tag_detach";
|
|
positions[ 5 ].sittag = "tag_detach";
|
|
|
|
// positions[ 1 ].getoutstance = "crouch";
|
|
// positions[ 2 ].getoutstance = "crouch";
|
|
// positions[ 3 ].getoutstance = "crouch";
|
|
// positions[ 4 ].getoutstance = "crouch";
|
|
|
|
positions[ 1 ].getout = %ch46_unload_1;
|
|
positions[ 2 ].getout = %ch46_unload_2;
|
|
positions[ 3 ].getout = %ch46_unload_3;
|
|
positions[ 4 ].getout = %ch46_unload_4;
|
|
|
|
positions[ 1 ].getin = %ch46_load_1;
|
|
positions[ 2 ].getin = %ch46_load_2;
|
|
positions[ 3 ].getin = %ch46_load_3;
|
|
positions[ 4 ].getin = %ch46_load_4;
|
|
|
|
return positions;
|
|
|
|
}
|
|
|
|
unload_groups()
|
|
{
|
|
unload_groups = [];
|
|
unload_groups[ "passengers" ] = [];
|
|
unload_groups[ "passengers" ][ unload_groups[ "passengers" ].size ] = 1;
|
|
unload_groups[ "passengers" ][ unload_groups[ "passengers" ].size ] = 2;
|
|
unload_groups[ "passengers" ][ unload_groups[ "passengers" ].size ] = 3;
|
|
unload_groups[ "passengers" ][ unload_groups[ "passengers" ].size ] = 4;
|
|
unload_groups[ "default" ] = unload_groups[ "passengers" ];
|
|
return unload_groups;
|
|
}
|
|
|
|
set_attached_models()
|
|
{
|
|
|
|
}
|
|
|
|
/*QUAKED script_vehicle_pavelow (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_pavelow::main( "vehicle_pavelow" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_pavelow
|
|
sound,vehicle_pavelow,vehicle_standard,all_sp
|
|
|
|
|
|
defaultmdl="vehicle_pavelow"
|
|
default:"vehicletype" "pavelow"
|
|
default:"script_team" "allies"
|
|
*/
|