IW4-Dump-Files/maps/cliffhanger_amb.gsc

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track [ "snow_cliff" ] = "ambient_cliffhanger_climb_ext0";
level.ambient_track [ "snow_base" ] = "ambient_cliffhanger_ext0";
level.ambient_track [ "snow_base_white" ] = "ambient_cliffhanger_white_ext0";
map_exterior_to_reverb_eq( "snow_base" ); // Reverb and EQ will use this setting when "exterior" ambience is triggered
event = create_ambient_event( "snow_cliff", 7.0, 15.0 ); // Trackname, min and max delay between ambient events
// event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events
event add_to_ambient_event( "null", 0.6 );
event add_to_ambient_event( "elm_wind_buffet", 1.0 );
event = create_ambient_event( "snow_base", 7.0, 15.0 ); // Trackname, min and max delay between ambient events
// event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events
event add_to_ambient_event( "null", 0.3 );
event add_to_ambient_event( "elm_wind_buffet", 4.0 );
event add_to_ambient_event( "walla_rus_mountain_conv", 1.0 );
event add_to_ambient_event( "walla_rus_mountain_chatter", 1.0 );
event add_to_ambient_event( "elm_jet_flyover_dist", 2.0 );
event = create_ambient_event( "snow_base_white", 4.0, 8.0 ); // Trackname, min and max delay between ambient events
// event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events
event add_to_ambient_event( "null", 0.3 );
event add_to_ambient_event( "elm_wind_buffet", 1.0 );
event add_to_ambient_event( "walla_rus_mountain_conv", 1.0 );
event add_to_ambient_event( "walla_rus_mountain_chatter", 1.0 );
thread maps\_utility::set_ambient( "snow_cliff" );
}