290 lines
18 KiB
Plaintext
290 lines
18 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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main()
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{
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//level._effect["firelp_vhc_lrg_pm_farview"] = loadfx ("fire/firelp_vhc_lrg_pm_farview");
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//level._effect["lighthaze"] = loadfx ("misc/lighthaze");
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level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
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level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
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level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
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level._effect[ "fog_hunted" ] = loadfx( "weather/fog_hunted" );
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level._effect[ "fog_hunted_a" ] = loadfx( "weather/fog_hunted_a" );
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level._effect[ "bird_pm" ] = loadfx( "misc/bird_pm" );
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level._effect[ "bird_takeoff_pm" ] = loadfx( "misc/bird_takeoff_pm" );
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level._effect[ "leaves" ] = loadfx( "misc/leaves" );
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level._effect[ "leaves_runner" ] = loadfx( "misc/leaves_runner" );
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level._effect[ "leaves_runner_1" ] = loadfx( "misc/leaves_runner_1" );
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level._effect[ "leaves_lp" ] = loadfx( "misc/leaves_lp" );
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level._effect[ "leaves_gl" ] = loadfx( "misc/leaves_gl" );
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level._effect[ "leaves_gl_a" ] = loadfx( "misc/leaves_gl_a" );
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level._effect[ "leaves_gl_b" ] = loadfx( "misc/leaves_gl_b" );
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level._effect[ "hunted_vl" ] = loadfx( "misc/hunted_vl" );
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level._effect[ "hunted_vl_sm" ] = loadfx( "misc/hunted_vl_sm" );
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level._effect[ "hunted_vl_od_lrg" ] = loadfx( "misc/hunted_vl_od_lrg" );
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level._effect[ "hunted_vl_od_lrg_a" ] = loadfx( "misc/hunted_vl_od_lrg_a" );
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level._effect[ "hunted_vl_od_sml" ] = loadfx( "misc/hunted_vl_od_sml" );
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level._effect[ "hunted_vl_od_sml_a" ] = loadfx( "misc/hunted_vl_od_sml_a" );
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level._effect[ "hunted_vl_od_dtl_a" ] = loadfx( "misc/hunted_vl_od_dtl_a" );
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level._effect[ "hunted_vl_od_dtl_b" ] = loadfx( "misc/hunted_vl_od_dtl_b" );
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level._effect[ "mist_hunted_add" ] = loadfx( "weather/mist_hunted_add" );
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level._effect[ "insects_light_hunted" ] = loadfx( "misc/insects_light_hunted" );
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level._effect[ "insects_light_hunted_a" ] = loadfx( "misc/insects_light_hunted_a" );
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level._effect[ "hunted_vl_white_eql" ] = loadfx( "misc/hunted_vl_white_eql" );
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// level._effect["hunted_vl_white_eql_flare"] = loadfx ("misc/hunted_vl_white_eql_flare");
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level._effect[ "hunted_vl_white_eql_a" ] = loadfx( "misc/hunted_vl_white_eql_a" );
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// level._effect["grenadeexp_fuel"] = loadfx ("explosions/grenadeexp_fuel");
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// level._effect["hunted_fel"] = loadfx ("misc/hunted_fel");
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level._effect[ "greenhouse_fog_spot_lit" ] = loadfx( "smoke/greenhouse_fog_spot_lit" );
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level._effect[ "waterfall_hunted" ] = loadfx( "misc/waterfall_hunted" );
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level._effect[ "stream_hunted" ] = loadfx( "misc/stream_hunted" );
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//footstep fx
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animscripts\utility::setFootstepEffect( "asphalt", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "brick", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "carpet", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "cloth", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "concrete", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "dirt", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "foliage", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "grass", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "metal", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "mud", loadfx( "impacts/footstep_mud_dark" ) );
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animscripts\utility::setFootstepEffect( "rock", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "sand", loadfx( "impacts/footstep_dust_dark" ) );
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animscripts\utility::setFootstepEffect( "water", loadfx( "impacts/footstep_water_dark" ) );
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animscripts\utility::setFootstepEffect( "wood", loadfx( "impacts/footstep_dust_dark" ) );
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// level script effects
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// level._effect["truck_smoke"] = loadfx ("smoke/car_damage_blacksmoke");
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// level._effect["flashlight"] = loadfx ("misc/flashlight");
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// "hunted light" required zfeather == 1 and r_zfeather is undefined on console. So, test for != "0".
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/*
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if ( getdvarint( "sm_enable" ) && getdvar( "r_zfeather" ) != "0" )
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level._effect[ "spotlight" ] = loadfx( "misc/hunted_spotlight_model" );
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else
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level._effect[ "spotlight" ] = loadfx( "misc/spotlight_large" );
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level.flare_fx[ "mi17" ] = loadfx( "misc/flares_cobra" );
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//gas station destruction
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level._effect["gasstation_explosion"] = loadfx ("explosions/hunted_gasstation_explosion");
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level._effect["big_explosion"] = loadfx ("explosions/helicopter_explosion");
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level._effect["small_explosion"] = loadfx ("explosions/small_vehicle_explosion");
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level._effect["tracer_incoming"] = loadfx ("misc/tracer_incoming");
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level._effect["gas_pump_fire"] = loadfx ("fire/gas_pump_fire");
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level._effect["thin_black_smoke_M"] = loadfx ("smoke/thin_black_smoke_M");
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level._effect["tire_fire_med"] = loadfx ("fire/tire_fire_med");
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level._effect["heli_dlight_blue"] = loadfx ("misc/aircraft_light_cockpit_blue");
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level._effect["heli_dlight_red"] = loadfx ("misc/aircraft_light_cockpit_red");
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level._effect["missile_explosion"] = loadfx ("explosions/small_vehicle_explosion");
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//Temporarly added to make fx placement easier
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//ac130_gas_station();
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*/
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treadfx_override();
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maps\createfx\co_hunted_fx::main();
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}
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treadfx_override()
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{
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maps\_treadfx::setvehiclefx( "t72", "brick", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "bark", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "carpet", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "cloth", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "concrete", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "dirt", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "flesh", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "foliage", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "glass", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "grass", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "gravel", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "ice", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "mud", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "paper", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "plaster", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "rock", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "sand", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "snow", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "water", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "wood", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "asphalt", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "ceramic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "plastic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "rubber", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "cushion", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "fruit", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "painted metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "default", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "t72", "none", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "brick", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "bark", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "carpet", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "cloth", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "concrete", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "dirt", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "flesh", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "foliage", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "glass", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "grass", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "gravel", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "ice", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "mud", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "paper", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "plaster", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "rock", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "sand", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "snow", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "water", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "wood", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "asphalt", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "ceramic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "plastic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "rubber", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "cushion", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "fruit", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "painted metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "default", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bm21_troops", "none", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "brick", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "bark", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "carpet", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "cloth", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "concrete", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "dirt", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "flesh", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "foliage", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "glass", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "grass", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "gravel", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "ice", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "mud", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "paper", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "plaster", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "rock", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "sand", "treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "snow", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "water", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "wood", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "asphalt", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "ceramic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "plastic", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "rubber", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "cushion", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "fruit", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "painted metal", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "default", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "truck", "none", "treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "brick", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "bark", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "carpet", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "cloth", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "concrete", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "dirt", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "flesh", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "foliage", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "glass", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "grass", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "gravel", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "ice", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "metal", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "mud", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "paper", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "plaster", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "rock", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "sand", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "snow", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "water", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "wood", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "asphalt", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "ceramic", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "plastic", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "rubber", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "cushion", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "fruit", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "painted metal", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "default", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "blackhawk", "none", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "brick", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "bark", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "carpet", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "cloth", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "concrete", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "dirt", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "flesh", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "foliage", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "glass", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "grass", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "gravel", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "ice", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "metal", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "mud", "treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi17", "paper", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "plaster", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "rock", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "sand", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "snow", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "water", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "wood", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "asphalt", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "ceramic", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "plastic", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "rubber", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "cushion", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "fruit", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "painted metal", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "default", "treadfx/heli_dust_hunted" );
|
|
maps\_treadfx::setvehiclefx( "mi17", "none", "treadfx/heli_dust_hunted" );
|
|
|
|
}
|
|
|
|
fuel_explosion()
|
|
{
|
|
exploder( 20 );
|
|
|
|
play_sound_in_space( "hunted_fuel_explosion", ( 2577.57, -8615.74, 373.73 ) );
|
|
|
|
ent = createOneshotEffect( "firelp_vhc_lrg_pm_farview" );
|
|
ent.v[ "origin" ] = ( 2577.57, -8615.74, 373.73 );
|
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
|
ent.v[ "fxid" ] = "firelp_vhc_lrg_pm_farview";
|
|
ent.v[ "delay" ] = -15;
|
|
ent common_scripts\_createfx::set_forward_and_up_vectors();
|
|
|
|
ent thread common_scripts\_fx::OneShotfxthread();
|
|
}
|
|
|
|
//Temporarly added to make fx placement easier
|
|
ac130_gas_station()
|
|
{
|
|
gas_station = getentarray( "gas_station", "targetname" );
|
|
gas_station_d = getentarray( "gas_station_d", "targetname" );
|
|
big_explosion = getentarray( "big_explosion", "targetname" );
|
|
small_explosion = getentarray( "small_explosion", "targetname" );
|
|
|
|
array_thread( gas_station, ::hide_ent );
|
|
array_thread( gas_station_d, ::swap_ent, ( 7680, 0, 0 ) );
|
|
}
|
|
|
|
//Temporarly added to make fx placement easier
|
|
hide_ent( nodelay )
|
|
{
|
|
self hide();
|
|
}
|
|
|
|
//Temporarly added to make fx placement easier
|
|
swap_ent( offset )
|
|
{
|
|
self.origin = self.origin + offset;
|
|
self show();
|
|
} |