IW4-Dump-Files/maps/createfx/estate_audio.gsc

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#include maps\_anim;
main()
{
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
thread init_animsounds();
}
init_animsounds()
{
waittillframeend;
addNotetrack_animSound( "playerview", "crash", "sfx", "scn_suv_crash" );
}