51 lines
881 B
Plaintext
51 lines
881 B
Plaintext
minefields()
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{
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minefields = getentarray("minefield", "targetname");
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if (minefields.size > 0)
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{
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level._effect["mine_explosion"] = loadfx ("explosions/grenadeExp_dirt");
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}
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for(i = 0; i < minefields.size; i++)
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{
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minefields[i] thread minefield_think();
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}
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}
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minefield_think()
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{
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while (1)
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{
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self waittill ("trigger",other);
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if(isPlayer(other))
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other thread minefield_kill(self);
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}
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}
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minefield_kill(trigger)
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{
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if(isDefined(self.minefield))
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return;
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self.minefield = true;
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self playsound ("minefield_click");
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wait(.5);
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wait(randomFloat(.5));
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if(isdefined(self) && self istouching(trigger))
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{
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origin = self getorigin();
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range = 300;
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maxdamage = 2000;
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mindamage = 50;
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self playsound("explo_mine");
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playfx(level._effect["mine_explosion"], origin);
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radiusDamage(origin, range, maxdamage, mindamage);
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}
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self.minefield = undefined;
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}
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