IW4-Dump-Files/maps/mp/mp_brecourt_fx.gsc

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main()
{
//ambient fx
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" );
level._effect[ "ground_fog1200x1200_brecourt" ] = loadfx( "smoke/ground_fog1200x1200_brecourt" );
level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_brecourt_fx::main();
#/
}