IW4-Dump-Files/maps/mp/mp_quarry.gsc

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main()
{
maps\mp\mp_quarry_precache::main();
maps\mp\mp_quarry_fx::main();
maps\createart\mp_quarry_art::main();
maps\mp\_load::main();
maps\mp\_explosive_barrels::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_quarry" );
setdvar( "compassmaxrange", "2800" );
//setExpFog( 900, 3500, 0.631373, 0.568627, 0.54902, 1, 0 );
//setExpFog( 900, 3500, 0.631373, 0.568627, 0.34902, 1, 0, 1, 0.803922, 0.564706, (0, .5, 1), 0, 15.2331, 0.961894 );
ambientPlay( "ambient_mp_desert" );
VisionSetNaked( "mp_quarry" );
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 2;
game[ "attackers" ] = "axis";
game[ "defenders" ] = "allies";
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.22 );
setdvar( "r_lightGridContrast", .67 );
}