IW4-Dump-Files/maps/mp/mp_rust_fx.gsc

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main()
{
//ambient fx
level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" );
level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" );
level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" );
level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_rust_fx::main();
#/
}