328 lines
7.5 KiB
Plaintext
328 lines
7.5 KiB
Plaintext
#include common_scripts\utility;
|
|
#include maps\_utility;
|
|
#include maps\_vehicle;
|
|
#include maps\_anim;
|
|
#include maps\_specialops;
|
|
#include maps\_hud_util;
|
|
#using_animtree( "generic_human" );
|
|
|
|
/*dog_goto_player()
|
|
{
|
|
self endon( "death" );
|
|
|
|
if ( isdefined( self.target ) )
|
|
self waittill( "goal" );
|
|
|
|
if ( level.player.size == 2 )
|
|
{
|
|
if ( randomint( 100 ) > 50 )
|
|
self setgoalentity( level.player[ 0 ] );
|
|
else
|
|
self setgoalentity( level.player[ 1 ] );
|
|
}
|
|
else
|
|
self setgoalentity( level.player );
|
|
|
|
self.goalradius = 300;
|
|
}*/
|
|
|
|
ambush_to_seek()
|
|
{
|
|
level endon( "special_op_terminated" );
|
|
self endon( "death" );
|
|
|
|
if ( !isdefined( self.script_combatmode ) )
|
|
return;
|
|
|
|
if ( self.script_combatmode == "ambush" )
|
|
{
|
|
while( 1 )
|
|
{
|
|
wait level.ambush_to_seeker_delay + randomint( level.ambush_to_seeker_delay );
|
|
flag_wait( "detailed_enemy_population_info_available" );
|
|
if( ( level.ambush_to_seeker + level.enemy_seekers ) > level.current_enemy_population/3 )
|
|
continue;
|
|
else
|
|
break;
|
|
}
|
|
|
|
self.combatmode = "cover";
|
|
self.ambush_to_seeker = true;
|
|
|
|
self enemy_seek_player( 1024 );
|
|
wait level.ambush_to_seeker_delay;
|
|
self enemy_seek_player( 256 );
|
|
}
|
|
}
|
|
|
|
enemy_seek_player( goalradius )
|
|
{
|
|
level endon( "special_op_terminated" );
|
|
self endon( "death" );
|
|
|
|
if ( isdefined( self.target ) )
|
|
self waittill( "goal" );
|
|
|
|
self.goalheight = 80;
|
|
self.goalradius = goalradius;
|
|
|
|
while ( 1 )
|
|
{
|
|
closest_player = get_closest_player_healthy( self.origin );
|
|
if ( isdefined( closest_player ) )
|
|
self setgoalpos( closest_player.origin );
|
|
wait 2;
|
|
}
|
|
}
|
|
|
|
release_doggy()
|
|
{
|
|
level endon( "special_op_terminated" );
|
|
|
|
dog_spawner = getentarray( "fence_dog_spawner", "targetname" );
|
|
array_spawn_function( dog_spawner, ::dog_register_death );
|
|
array_spawn_function( dog_spawner, ::enemy_seek_player, 300 );
|
|
|
|
if( !isdefined( level.gameskill ) )
|
|
num_of_dogs = max( int( getdvar( "g_gameskill" ) ), 1 );
|
|
else
|
|
num_of_dogs = max( level.gameskill, 1 );
|
|
|
|
// difficulty modifier
|
|
if( is_Coop() )
|
|
num_of_dogs += 1;
|
|
|
|
while( 1 )
|
|
{
|
|
level waittill( "who_let_the_dogs_out" );
|
|
|
|
for( i = 0; i < num_of_dogs; i++ )
|
|
{
|
|
doggy = random( dog_spawner );
|
|
if ( getaiSpeciesArray( "axis", "dog" ).size < level.max_dogs_at_once )
|
|
{
|
|
doggy.count = 1;
|
|
doggy stalingradSpawn();
|
|
}
|
|
wait 1 + randomint( 5 );
|
|
}
|
|
}
|
|
}
|
|
|
|
hud_create_kill_counter()
|
|
{
|
|
level endon( "special_op_terminated" );
|
|
self endon( "hud_cleaned_up" );
|
|
|
|
self.kill_hudelem = so_create_hud_item( 3, so_hud_ypos(), &"SPECIAL_OPS_HOSTILES", self );
|
|
self.kill_hudelem_score = so_create_hud_item( 3, so_hud_ypos(), undefined, self );
|
|
self.kill_hudelem_score.alignx = "left";
|
|
self.kill_hudelem_score SetValue( level.points_counter );
|
|
thread hud_clean_up();
|
|
|
|
flag_wait( "favela_enemies_spawned" );
|
|
|
|
while ( level.points_counter > 0 )
|
|
{
|
|
level waittill( "enemy_killed_by_player" );
|
|
|
|
thread hud_update_kill_counter();
|
|
}
|
|
|
|
// Give both players a chance to update their huds.
|
|
if ( self == level.player )
|
|
{
|
|
wait 0.05;
|
|
flag_set( "challenge_success" );
|
|
}
|
|
}
|
|
|
|
hud_update_kill_counter()
|
|
{
|
|
if ( self == level.player )
|
|
thread so_dialog_counter_update( level.points_counter, level.points_target );
|
|
|
|
// Above 5 kills, just update data.
|
|
if ( level.points_counter > 5 )
|
|
{
|
|
self.kill_hudelem_score SetValue( level.points_counter );
|
|
return;
|
|
}
|
|
|
|
// Success!
|
|
if ( level.points_counter <= 0 )
|
|
{
|
|
self.kill_hudelem_score so_remove_hud_item( true );
|
|
self.kill_hudelem_score = so_create_hud_item( 3, so_hud_ypos(), &"SPECIAL_OPS_DASHDASH", self );
|
|
self.kill_hudelem_score.alignx = "left";
|
|
|
|
self.kill_hudelem thread so_hud_pulse_success();
|
|
self.kill_hudelem_score thread so_hud_pulse_success();
|
|
return;
|
|
}
|
|
|
|
// Crossed the barrier, let the player know they are close.
|
|
self.kill_hudelem thread so_hud_pulse_close();
|
|
self.kill_hudelem_score thread so_hud_pulse_close();
|
|
self.kill_hudelem_score SetValue( level.points_counter );
|
|
}
|
|
|
|
hud_create_civ_counter()
|
|
{
|
|
self endon( "hud_cleaned_up" );
|
|
|
|
self.civ_hudelem = so_create_hud_item( 4, so_hud_ypos(), &"SO_KILLSPREE_FAVELA_CIVILIANS", self );
|
|
self.civ_hudelem_score = so_create_hud_item( 4, so_hud_ypos(), undefined, self );
|
|
self.civ_hudelem_score.alignx = "left";
|
|
self.civ_hudelem_score SetValue( 0 );
|
|
switch ( level.gameskill )
|
|
{
|
|
case 0:
|
|
case 1: self.civ_hudelem_score.label = &"SO_KILLSPREE_FAVELA_CIV_COUNT_REGULAR"; break;
|
|
case 2: self.civ_hudelem_score.label = &"SO_KILLSPREE_FAVELA_CIV_COUNT_HARDENED"; break;
|
|
case 3: self.civ_hudelem_score.label = &"SO_KILLSPREE_FAVELA_CIV_COUNT_VETERAN"; break;
|
|
}
|
|
|
|
flag_wait( "favela_enemies_spawned" );
|
|
|
|
while ( level.civilian_killed < level.civilian_kill_fail )
|
|
{
|
|
level waittill( "civilian_died" );
|
|
|
|
kills_remaining = level.civilian_kill_fail - level.civilian_killed;
|
|
if ( kills_remaining >= 1 )
|
|
thread so_dialog_killing_civilians();
|
|
|
|
self.civ_hudelem_score SetValue( level.civilian_killed );
|
|
switch ( kills_remaining )
|
|
{
|
|
case 0:
|
|
self.civ_hudelem thread so_hud_pulse_failure();
|
|
self.civ_hudelem_score thread so_hud_pulse_failure();
|
|
break;
|
|
case 1:
|
|
self.civ_hudelem thread so_hud_pulse_alarm();
|
|
self.civ_hudelem_score thread so_hud_pulse_alarm();
|
|
break;
|
|
case 2:
|
|
self.civ_hudelem thread so_hud_pulse_warning();
|
|
self.civ_hudelem_score thread so_hud_pulse_warning();
|
|
break;
|
|
default:
|
|
self.civ_hudelem thread so_hud_pulse_default();
|
|
self.civ_hudelem_score thread so_hud_pulse_default();
|
|
break;
|
|
}
|
|
}
|
|
|
|
so_force_deadquote( "@SO_KILLSPREE_FAVELA_MISSION_FAILED_CIVILIAN" );
|
|
thread missionfailedwrapper();
|
|
}
|
|
|
|
hud_clean_up()
|
|
{
|
|
level waittill( "special_op_terminated" );
|
|
|
|
if ( isdefined( self.kill_hudelem ) )
|
|
{
|
|
self.kill_hudelem thread so_remove_hud_item();
|
|
self.kill_hudelem_score thread so_remove_hud_item();
|
|
self.civ_hudelem thread so_remove_hud_item();
|
|
self.civ_hudelem_score thread so_remove_hud_item();
|
|
}
|
|
|
|
self notify( "hud_cleaned_up" );
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------
|
|
|
|
|
|
enemy_type_monitor()
|
|
{
|
|
level endon( "special_op_terminated" );
|
|
|
|
flag_wait( "enemy_population_info_available" );
|
|
|
|
while ( 1 )
|
|
{
|
|
enemies = getaiarray( "axis" );
|
|
|
|
level.ambush_to_seeker = 0;
|
|
level.enemy_seekers = 0;
|
|
level.enemy_ambushers = 0;
|
|
|
|
foreach ( ai in enemies )
|
|
{
|
|
if( isdefined( ai.ambush_to_seeker ) )
|
|
level.ambush_to_seeker++;
|
|
|
|
if( isdefined( ai.script_noteworthy ) && ai.script_noteworthy == "seek_player" )
|
|
level.enemy_seekers++;
|
|
|
|
if( isdefined( ai.combatmode ) && ai.combatmode == "ambush" )
|
|
level.enemy_ambushers++;
|
|
}
|
|
|
|
flag_set( "detailed_enemy_population_info_available" );
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
hunter_enemies_level_init()
|
|
{
|
|
if ( !isdefined( level.hunter_kill_value ) )
|
|
{
|
|
level.hunter_kill_value = 1;
|
|
}
|
|
}
|
|
|
|
hunter_init()
|
|
{
|
|
if( !isdefined( level.current_enemy_population ) )
|
|
{
|
|
level.current_enemy_population = 1;
|
|
}
|
|
|
|
level.current_enemy_population++;
|
|
level notify( "enemy_number_changed" );
|
|
|
|
flag_set( "enemy_population_info_available" );
|
|
}
|
|
|
|
hunter_register_death()
|
|
{
|
|
while( 1 )
|
|
{
|
|
level waittill( "specops_player_kill", attacker );
|
|
|
|
level.current_enemy_population--;
|
|
level notify( "enemy_number_changed" );
|
|
level notify( "enemy_downed" );
|
|
|
|
level.points_counter--;
|
|
level notify( "enemy_killed_by_player" );
|
|
}
|
|
}
|
|
|
|
dog_register_death()
|
|
{
|
|
self waittill( "death", attacker );
|
|
|
|
if ( isplayer( attacker ) )
|
|
{
|
|
attacker.dogs_killed++;
|
|
}
|
|
}
|
|
|
|
civilian_register_death()
|
|
{
|
|
self waittill( "death", attacker );
|
|
|
|
assert( isdefined( level.gameskill ) );
|
|
if ( isplayer( attacker ) )
|
|
{
|
|
attacker.civilians_killed++;
|
|
level.civilian_killed++;
|
|
level notify( "civilian_died" );
|
|
}
|
|
} |