IW4-Dump-Files/ui_mp/ingamecontrols_sensitivity....

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3.8 KiB
Plaintext

/*********************************************************
***************** Dumped by aerosoul94 *******************
*********************************************************/
{
menuDef
{
name "ingamecontrols_sensitivity"
rect 0 0 640 480 0 0
legacySplitScreenScale
forecolor 1 1 1 1
focuscolor 1 1 1 1
blurWorld 6
onOpen
{
setfocus "sensitivity_medium";
setfocusbydvar "input_viewSensitivity";
}
onRequestClose
{
exec "updategamerprofile";
}
onEsc
{
close "ingamecontrols_sensitivity";
open "ingame_controls";
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 0 0 0 0.5
textscale 0.55
}
itemDef
{
rect 0 55 854 75 4 0
decoration
visible 1
style 3
forecolor 1 1 1 1
background "gradient_top"
textscale 0.55
}
itemDef
{
rect 0 351 854 75 4 0
decoration
visible 1
style 3
forecolor 1 1 1 1
background "gradient_bottom"
textscale 0.55
}
itemDef
{
rect -128 0 896 66 0 0
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 0.1412 0.1412 0.1412 1
textscale 0.55
}
itemDef
{
rect -128 66 896 2 0 0
decoration
visible 1
style 3
forecolor 1 1 1 1
background "line_horizontal"
textscale 0.55
}
itemDef
{
rect -128 416 896 64 0 0
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 0.1412 0.1412 0.1412 1
textscale 0.55
}
itemDef
{
rect -128 414 896 2 0 0
decoration
visible 1
style 3
forecolor 1 1 1 1
background "line_horizontal"
textscale 0.55
}
itemDef
{
name "cancel"
rect 505 422 100 16 0 0
visible 1
forecolor 1 1 1 1
type 1
textfont 1
textalign 9
textscale 0.4583
text "@PLATFORM_BACK"
visible when ( !localvarbool( "ui_hideBack" ) )
action
{
close self;
}
}
itemDef
{
rect 48 40 0 0 0 0
decoration
visible 1
forecolor 1 0.8 0.4 1
textfont 1
textscale 0.5833
text "LOOK SENSITIVITY"
}
itemDef
{
name "sensitivity_low"
rect 80 80 128 24 0 0
visible 1
forecolor 0.4823 0.4823 0.4823 1
type 1
textfont 1
textaligny 20
textscale 0.4583
text "@MENU_LOW"
dvarTest "input_viewSensitivity"
focusDvar { "0.8" }
action
{
play "mouse_click";
exec "exec viewSensitivity_low" close "ingamecontrols_sensitivity";
open "ingame_controls";
}
onFocus
{
play "mouse_over";
}
}
itemDef
{
name "sensitivity_medium"
rect 80 100 128 24 0 0
visible 1
forecolor 0.4823 0.4823 0.4823 1
type 1
textfont 1
textaligny 20
textscale 0.4583
text "@MENU_MEDIUM"
dvarTest "input_viewSensitivity"
focusDvar { 1 }
action
{
play "mouse_click";
exec "exec viewSensitivity_med" close "ingamecontrols_sensitivity";
open "ingame_controls";
}
onFocus
{
play "mouse_over";
}
}
itemDef
{
name "sensitivity_high"
rect 80 120 128 24 0 0
visible 1
forecolor 0.4823 0.4823 0.4823 1
type 1
textfont 1
textaligny 20
textscale 0.4583
text "@MENU_HIGH"
dvarTest "input_viewSensitivity"
focusDvar { "1.8" }
action
{
play "mouse_click";
exec "exec viewSensitivity_high" close "ingamecontrols_sensitivity";
open "ingame_controls";
}
onFocus
{
play "mouse_over";
}
}
itemDef
{
name "sensitivity_veryhigh"
rect 80 140 128 24 0 0
visible 1
forecolor 0.4823 0.4823 0.4823 1
type 1
textfont 1
textaligny 20
textscale 0.4583
text "@MENU_VERY_HIGH"
dvarTest "input_viewSensitivity"
focusDvar { 4 }
action
{
play "mouse_click";
exec "exec viewSensitivity_ultra" close "ingamecontrols_sensitivity";
open "ingame_controls";
}
onFocus
{
play "mouse_over";
}
}
}
}