fix(game): Added collisions for the entire maps
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@@ -41,6 +41,7 @@ import { useEffect, useState, useRef } from "react";
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import { useFrame, useLoader } from "@react-three/fiber";
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import { LUTPass, LUTCubeLoader } from "three-stdlib";
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import { useCurvedPathPoints } from "./useCurvedPath";
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import { ParisBis } from "./models/tracks/Paris-bis";
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export const Experience = () => {
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const onCollide = (event) => {};
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@@ -145,12 +146,13 @@ export const Experience = () => {
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/>
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</>
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)}
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<Paris position={[0, 0, 0]} />
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{/* <Paris position={[0, 0, 0]} /> */}
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<ParisBis position={[0, 0, 0]} />
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<ItemBox position={[-20, 2.5, -119]} />
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<Coin position={[-30, 2, -119]} />
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<Ground position={[0, 0, 0]} />
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{/* <Ground position={[0, 0, 0]} /> */}
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<Environment resolution={256} preset="lobby" />
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{networkBananas.map((banana) => (
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@@ -192,7 +194,7 @@ export const Experience = () => {
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disableDepthPass
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>
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<SMAA />
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<N8AO distanceFalloff={1} aoRadius={1} intensity={3} />
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{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={3} /> */}
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<Bloom
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luminanceThreshold={0}
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mipmapBlur
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