fix(game): Added collisions for the entire maps

This commit is contained in:
Alex committed 2024-02-15 10:31:13 +01:00
1 parent aab364eb0a
commit 06b8beff00
7 files changed
+120 -7

No files matched your search

+5 -3
View File
@@ -41,6 +41,7 @@ import { useEffect, useState, useRef } from "react";
import { useFrame, useLoader } from "@react-three/fiber";
import { LUTPass, LUTCubeLoader } from "three-stdlib";
import { useCurvedPathPoints } from "./useCurvedPath";
import { ParisBis } from "./models/tracks/Paris-bis";
export const Experience = () => {
const onCollide = (event) => {};
@@ -145,12 +146,13 @@ export const Experience = () => {
/>
</>
)}
<Paris position={[0, 0, 0]} />
{/* <Paris position={[0, 0, 0]} /> */}
<ParisBis position={[0, 0, 0]} />
<ItemBox position={[-20, 2.5, -119]} />
<Coin position={[-30, 2, -119]} />
<Ground position={[0, 0, 0]} />
{/* <Ground position={[0, 0, 0]} /> */}
<Environment resolution={256} preset="lobby" />
{networkBananas.map((banana) => (
@@ -192,7 +194,7 @@ export const Experience = () => {
disableDepthPass
>
<SMAA />
<N8AO distanceFalloff={1} aoRadius={1} intensity={3} />
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={3} /> */}
<Bloom
luminanceThreshold={0}
mipmapBlur