fix(game): implemented the InstancedMesh principle on the particle system for drifting

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Alex committed 2024-01-25 11:02:20 +01:00
1 parent b1b93043f8
commit 2d9230b8ea
6 files changed
+71 -98

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@@ -10,16 +10,16 @@ export const DriftParticlesLeft = ({turboColor,scale, ...props}) => {
return (
<group {...props}>
<Particles1 turboColor={turboColor} scale={scale} />
{/* <Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} />
<Particles1 turboColor={turboColor} scale={scale} /> */}
<Particles3 turboColor={turboColor} scale={scale} />
{/* <Particles3 turboColor={turboColor} scale={scale} /> */}
</group>
)