fix(game): implemented the InstancedMesh principle on the particle system for drifting
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@@ -10,16 +10,16 @@ export const DriftParticlesLeft = ({turboColor,scale, ...props}) => {
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return (
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<group {...props}>
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<Particles1 turboColor={turboColor} scale={scale} />
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{/* <Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} />
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<Particles1 turboColor={turboColor} scale={scale} /> */}
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<Particles3 turboColor={turboColor} scale={scale} />
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{/* <Particles3 turboColor={turboColor} scale={scale} /> */}
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</group>
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)
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