Added FakeGlow Material

+default performance optomizations
This commit is contained in:
Anderson Mancini committed 2024-01-22 13:50:28 -03:00
1 parent 59bc38d06e
commit 4f3e52b9d7
4 files changed
+328 -263

No files matched your search

+43 -32
View File
@@ -1,47 +1,58 @@
import {
Environment,
OrbitControls,
PerspectiveCamera,
Lightformer
} from "@react-three/drei";
import { Ground } from "./Ground";
import { RigidBody } from "@react-three/rapier";
import { PlayerController } from "./PlayerController";
import { Track } from "./models/Spafrancorchamps-REALISTIC";
import { Paris } from "./models/Tour_paris_promenade";
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA} from '@react-three/postprocessing'
import { Environment, OrbitControls, PerspectiveCamera, Lightformer } from '@react-three/drei'
import { Ground } from './Ground'
import { RigidBody } from '@react-three/rapier'
import { PlayerController } from './PlayerController'
import { Track } from './models/Spafrancorchamps-REALISTIC'
import { Paris } from './models/Tour_paris_promenade'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA } from '@react-three/postprocessing'
export const Experience = () => {
return (
<>
<PlayerController />
<Ground position={[0, 0, 0]} />
<Environment resolution={256} preset='lobby'/>
<Environment
resolution={256}
preset='lobby'
/>
<directionalLight
position={[10, 50, -30]}
intensity={1}
shadow-bias={-0.0001}
shadow-mapSize={[4096, 4096]}
shadow-camera-left={-300}
shadow-camera-right={300}
shadow-camera-top={300}
shadow-camera-bottom={-3000}
castShadow
/>
position={[10, 50,-30]}
intensity={1}
shadow-bias={-0.0001}
shadow-mapSize={[4096, 4096]}
shadow-camera-left={-300}
shadow-camera-right={300}
shadow-camera-top={300}
shadow-camera-bottom={-3000}
castShadow
/>
{/* <ambientLight intensity={0.2} /> */}
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
<Paris position={[0, 0, 0]} />
<EffectComposer multisampling={4}>
<SMAA/>
<EffectComposer
multisampling={0}
disableNormalPass
>
<SMAA />
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={4} /> */}
<Bloom luminanceThreshold={0} mipmapBlur luminanceSmoothing={0.01} intensity={0.5} />
<DepthOfField target={[0, 0, 13]} focalLength={0.3} bokehScale={15} height={700} />
<Bloom
luminanceThreshold={0}
mipmapBlur
luminanceSmoothing={0.01}
intensity={0.5}
/>
<DepthOfField
target={[0, 0, 13]}
focalLength={0.3}
bokehScale={20}
// height={700}
resolutionScale={0.3}
/>
{/* <TiltShift2/> */}
<HueSaturation saturation={0.1} />
</EffectComposer>
<HueSaturation saturation={0.1} />
</EffectComposer>
</>
);
};
)
}