feat(game) : added particle system basics

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Alex committed 2024-01-22 14:44:13 +01:00
1 parent f4f6028a88
commit 59bc38d06e
12 files changed
+394 -27

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@@ -9,7 +9,7 @@ import { RigidBody } from "@react-three/rapier";
import { PlayerController } from "./PlayerController";
import { Track } from "./models/Spafrancorchamps-REALISTIC";
import { Paris } from "./models/Tour_paris_promenade";
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation} from '@react-three/postprocessing'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA} from '@react-three/postprocessing'
export const Experience = () => {
return (
@@ -34,7 +34,8 @@ export const Experience = () => {
{/* <ambientLight intensity={0.2} /> */}
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
<Paris position={[0, 0, 0]} />
<EffectComposer multisampling={0}>
<EffectComposer multisampling={4}>
<SMAA/>
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={4} /> */}
<Bloom luminanceThreshold={0} mipmapBlur luminanceSmoothing={0.01} intensity={0.5} />
<DepthOfField target={[0, 0, 13]} focalLength={0.3} bokehScale={15} height={700} />