feat(game) : added ui base for steering
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import React, { useEffect, useRef } from "react";
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export const HUD = () => {
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const wheel = useRef();
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useEffect(() => {
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const handleMouseMove = (e) => {
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if (wheel.current) {
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const { clientX, clientY } = e;
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const screenWidth = window.innerWidth;
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const rotation = ((clientX - screenWidth / 2) / screenWidth) * 180;
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wheel.current.style.left = `${clientX - 100}px`;
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wheel.current.style.top = `${clientY - 100}px`;
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wheel.current.style.transform = `rotate(${rotation}deg)`;
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}
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};
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window.addEventListener("mousemove", handleMouseMove);
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return () => {
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window.removeEventListener("mousemove", handleMouseMove);
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};
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}, []);
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return (
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<img
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ref={wheel}
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src="./steering_wheel.png"
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alt="steering wheel"
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className="steering-wheel"
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style={{ position: 'absolute', pointerEvents: 'none', transformOrigin: 'center' }}
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/>
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);
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};
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