feat:(game) improved particle system for drifting again

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Alex committed 2024-01-23 11:49:50 +01:00
1 parent e1c11b3d74
commit 6d4032d9c7
7 files changed
+59 -6

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+1 -1
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@@ -39,7 +39,7 @@ export const Experience = () => {
>
<SMAA />
<N8AO distanceFalloff={1} aoRadius={1} intensity={3} />
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={3} /> */}
<Bloom
luminanceThreshold={0}
mipmapBlur
+5
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@@ -20,6 +20,7 @@ import { Particles1 } from "./Particles1";
import { DriftParticlesLeft } from "./DriftParticlesLeft";
import { DriftParticlesRight } from "./DriftParticlesRight";
import FakeGlowMaterial from "./FakeGlow/FakeGlowMaterial";
import { PointParticle } from "./PointParticle";
export const PlayerController = () => {
const upPressed = useKeyboardControls((state) => state[Controls.up]);
@@ -357,6 +358,10 @@ export const PlayerController = () => {
<DriftParticlesLeft turboColor={turboColor} scale={scale} />
<DriftParticlesRight turboColor={turboColor} scale={scale} />
<PointParticle position={[-0.6, 0.05, 0.5]} png="./circle.png" turboColor={turboColor}/>
<PointParticle position={[0.6, 0.05, 0.5]} png="./circle.png" turboColor={turboColor}/>
<PointParticle position={[-0.6, 0.05, 0.5]} png="./star.png" turboColor={turboColor}/>
<PointParticle position={[0.6, 0.05, 0.5]} png="./star.png" turboColor={turboColor}/>
</group>
{/* <ContactShadows frames={1} /> */}
+48
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@@ -0,0 +1,48 @@
import React, { useState, useEffect, useRef } from "react";
import { Canvas, useLoader, useFrame } from "@react-three/fiber";
import * as THREE from "three";
export const PointParticle = ({ position, png, turboColor }) => {
const texture = useLoader(THREE.TextureLoader, png);
const pointsRef = useRef();
const [size, setSize] = useState(0);
const [opacity, setOpacity] = useState(1);
const points = React.useMemo(() => {
const geom = new THREE.BufferGeometry();
geom.setAttribute(
"position",
new THREE.Float32BufferAttribute(position, 3)
);
return geom;
}, [position]);
useEffect(() => {
setSize(0);
setOpacity(1);
}, [turboColor]);
useFrame(() => {
if (turboColor === 0xffffff) return;
if (size < 5) {
setSize((size) => size + 0.5);
} else if (opacity > 0) {
setOpacity((opacity) => opacity - 0.05);
}
});
return (
<points ref={pointsRef} geometry={points}>
<pointsMaterial
size={size}
alphaMap={texture}
transparent={true}
depthWrite={false}
color={turboColor}
opacity={opacity}
toneMapped={false}
/>
</points>
);
};