feat:(game) fixed drifting mechanics and improved postprocessing effects

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Alex committed 2024-01-22 19:46:07 +01:00
1 parent 602536bc23
commit cb8052e1d3
3 files changed
+230 -180

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@@ -4,7 +4,7 @@ import { RigidBody } from '@react-three/rapier'
import { PlayerController } from './PlayerController'
import { Track } from './models/Spafrancorchamps-REALISTIC'
import { Paris } from './models/Tour_paris_promenade'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA } from '@react-three/postprocessing'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
export const Experience = () => {
return (
@@ -34,24 +34,28 @@ export const Experience = () => {
<EffectComposer
multisampling={0}
disableNormalPass
disableSSAO
disableDepthPass
>
<SMAA />
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={4} /> */}
<N8AO distanceFalloff={1} aoRadius={1} intensity={3} />
<Bloom
luminanceThreshold={0}
mipmapBlur
luminanceSmoothing={0.01}
intensity={0.5}
/>
<DepthOfField
target={[0, 0, 13]}
focalLength={0.3}
{/* <DepthOfField
target={[0, 0, 12]}
focalLength={10}
bokehScale={20}
// height={700}
resolutionScale={0.3}
/>
{/* <TiltShift2/> */}
resolutionScale={1}
/> */}
<TiltShift2/>
<ChromaticAberration offset={[0.001, 0.001]} />
<HueSaturation saturation={0.1} />
<Vignette eskil={false} offset={0.1} darkness={0.4} />
</EffectComposer>
</>
)