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Alex committed 2024-01-22 11:54:02 +01:00
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import { OrbitControls } from "@react-three/drei";
import {
Environment,
OrbitControls,
PerspectiveCamera,
Lightformer
} from "@react-three/drei";
import { Ground } from "./Ground";
import { RigidBody } from "@react-three/rapier";
import { PlayerController } from "./PlayerController";
import { Track } from "./models/Spafrancorchamps-REALISTIC";
import { Paris } from "./models/Tour_paris_promenade";
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation} from '@react-three/postprocessing'
export const Experience = () => {
return (
<>
<OrbitControls />
<mesh>
<boxGeometry />
<meshNormalMaterial />
</mesh>
<PlayerController />
<Ground position={[0, 0, 0]} />
<Environment resolution={256} preset='lobby'/>
<directionalLight
position={[10, 50,-30]}
intensity={1}
shadow-bias={-0.0001}
shadow-mapSize={[4096, 4096]}
shadow-camera-left={-300}
shadow-camera-right={300}
shadow-camera-top={300}
shadow-camera-bottom={-3000}
castShadow
/>
{/* <ambientLight intensity={0.2} /> */}
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
<Paris position={[0, 0, 0]} />
<EffectComposer multisampling={0}>
{/* <N8AO distanceFalloff={1} aoRadius={1} intensity={4} /> */}
<Bloom luminanceThreshold={0} mipmapBlur luminanceSmoothing={0.01} intensity={0.5} />
<DepthOfField target={[0, 0, 13]} focalLength={0.3} bokehScale={15} height={700} />
{/* <TiltShift2/> */}
<HueSaturation saturation={0.1} />
</EffectComposer>
</>
);
};