fix:(game) Fixed constant refresh rate behavior

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Alex committed 2024-01-24 11:02:05 +01:00
1 parent 7daaf262aa
commit f5ebee224c
13 files changed
+598 -124

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@@ -5,15 +5,19 @@ import { PlayerController } from './PlayerController'
import { Track } from './models/Spafrancorchamps-REALISTIC'
import { Paris } from './models/Tour_paris_promenade'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
import { PlayerControllerAgain } from './PlayerControllerAgain'
export const Experience = () => {
return (
<>
<PlayerController />
{/* <PlayerController /> */}
<PlayerControllerAgain />
<Ground position={[0, 0, 0]} />
<Environment
resolution={256}
preset='lobby'
background
ground
/>
<directionalLight
@@ -30,7 +34,7 @@ export const Experience = () => {
{/* <ambientLight intensity={0.2} /> */}
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
<Paris position={[0, 0, 0]} />
{/* <Paris position={[0, 0, 0]} /> */}
<EffectComposer
multisampling={0}
disableNormalPass
@@ -48,12 +52,12 @@ export const Experience = () => {
/>
{/* <DepthOfField
target={[0, 0, 12]}
focalLength={10}
bokehScale={20}
focalLength={15}
bokehScale={60}
resolutionScale={1}
/> */}
<TiltShift2/>
<ChromaticAberration offset={[0.001, 0.001]} />
<ChromaticAberration offset={[0.0006, 0.0006]} />
<HueSaturation saturation={0.1} />
<Vignette eskil={false} offset={0.1} darkness={0.4} />
</EffectComposer>