sanitized the project, deleted unused assets and added a real yet simple file system
parent
bfccc00f4d
commit
faad40aa9d
|
@ -8,15 +8,16 @@
|
|||
"name": "vite-starter",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {
|
||||
"@react-three/drei": "^9.93.0",
|
||||
"@react-three/fiber": "^8.15.13",
|
||||
"@react-three/drei": "^9.96.4",
|
||||
"@react-three/fiber": "^8.15.15",
|
||||
"@react-three/postprocessing": "^2.15.11",
|
||||
"@react-three/rapier": "^1.2.1",
|
||||
"gsap": "^3.12.5",
|
||||
"leva": "^0.9.35",
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
"three": "^0.160.0",
|
||||
"react-gamepad": "^1.0.3",
|
||||
"three": "^0.160.1",
|
||||
"zustand": "^4.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
@ -932,9 +933,9 @@
|
|||
"integrity": "sha512-POu8Mk0hIU3lRXB3bGIGe4VHIwwDsQyoD1F394OK7STTiX9w4dG3cTLljjYswkQN+hDSHRrj4O36kuVa7KPU8Q=="
|
||||
},
|
||||
"node_modules/@react-three/drei": {
|
||||
"version": "9.93.0",
|
||||
"resolved": "https://registry.npmjs.org/@react-three/drei/-/drei-9.93.0.tgz",
|
||||
"integrity": "sha512-G59IZqPzpIZPvVLmzdCITXJQB+mnKMtFv7FvSRFogeelLzOFkyfnkED9QiY0WQCBMFOFLnSx6vb5xzmbQjHyQA==",
|
||||
"version": "9.96.4",
|
||||
"resolved": "https://registry.npmjs.org/@react-three/drei/-/drei-9.96.4.tgz",
|
||||
"integrity": "sha512-Zmy5felOamD7DkD5EeLfijNkohDxHNtXomGAf3C/0G6ml/ocf1+VrJ6mLDQRE+DhRnF1RDHV+WC6nuvpPPkx1w==",
|
||||
"dependencies": {
|
||||
"@babel/runtime": "^7.11.2",
|
||||
"@mediapipe/tasks-vision": "0.10.8",
|
||||
|
@ -944,9 +945,6 @@
|
|||
"cross-env": "^7.0.3",
|
||||
"detect-gpu": "^5.0.28",
|
||||
"glsl-noise": "^0.0.0",
|
||||
"lodash.clamp": "^4.0.3",
|
||||
"lodash.omit": "^4.5.0",
|
||||
"lodash.pick": "^4.4.0",
|
||||
"maath": "^0.10.7",
|
||||
"meshline": "^3.1.6",
|
||||
"react-composer": "^5.0.3",
|
||||
|
@ -954,12 +952,13 @@
|
|||
"stats-gl": "^2.0.0",
|
||||
"stats.js": "^0.17.0",
|
||||
"suspend-react": "^0.1.3",
|
||||
"three-mesh-bvh": "^0.6.7",
|
||||
"three-stdlib": "^2.28.0",
|
||||
"three-mesh-bvh": "^0.7.0",
|
||||
"three-stdlib": "^2.29.4",
|
||||
"troika-three-text": "^0.47.2",
|
||||
"tunnel-rat": "^0.1.2",
|
||||
"utility-types": "^3.10.0",
|
||||
"uuid": "^9.0.1",
|
||||
"zustand": "^3.5.13"
|
||||
"zustand": "^3.7.1"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@react-three/fiber": ">=8.0",
|
||||
|
@ -990,9 +989,9 @@
|
|||
}
|
||||
},
|
||||
"node_modules/@react-three/fiber": {
|
||||
"version": "8.15.13",
|
||||
"resolved": "https://registry.npmjs.org/@react-three/fiber/-/fiber-8.15.13.tgz",
|
||||
"integrity": "sha512-FS6F/k69q2KEf7nxdce1Rzd5qyp6VHtTgjouTMfiotWNiNwlhfQQeAxfcnDg0i2XVaOUGkLaD9BK8LBVnpfzUA==",
|
||||
"version": "8.15.15",
|
||||
"resolved": "https://registry.npmjs.org/@react-three/fiber/-/fiber-8.15.15.tgz",
|
||||
"integrity": "sha512-Z5POnzgpYxrgnYuiCv+8t7lpynEcGcn0/323kV1NtE7Cwq16aMqEuC6nF2Y/tK+crJpKNEqsRtvng/eJy0xxOA==",
|
||||
"dependencies": {
|
||||
"@babel/runtime": "^7.17.8",
|
||||
"@types/react-reconciler": "^0.26.7",
|
||||
|
@ -2194,21 +2193,6 @@
|
|||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg=="
|
||||
},
|
||||
"node_modules/lodash.clamp": {
|
||||
"version": "4.0.3",
|
||||
"resolved": "https://registry.npmjs.org/lodash.clamp/-/lodash.clamp-4.0.3.tgz",
|
||||
"integrity": "sha512-HvzRFWjtcguTW7yd8NJBshuNaCa8aqNFtnswdT7f/cMd/1YKy5Zzoq4W/Oxvnx9l7aeY258uSdDfM793+eLsVg=="
|
||||
},
|
||||
"node_modules/lodash.omit": {
|
||||
"version": "4.5.0",
|
||||
"resolved": "https://registry.npmjs.org/lodash.omit/-/lodash.omit-4.5.0.tgz",
|
||||
"integrity": "sha512-XeqSp49hNGmlkj2EJlfrQFIzQ6lXdNro9sddtQzcJY8QaoC2GO0DT7xaIokHeyM+mIT0mPMlPvkYzg2xCuHdZg=="
|
||||
},
|
||||
"node_modules/lodash.pick": {
|
||||
"version": "4.4.0",
|
||||
"resolved": "https://registry.npmjs.org/lodash.pick/-/lodash.pick-4.4.0.tgz",
|
||||
"integrity": "sha512-hXt6Ul/5yWjfklSGvLQl8vM//l3FtyHZeuelpzK6mm99pNvN9yTDruNZPEJZD1oWrqo+izBmB7oUfWgcCX7s4Q=="
|
||||
},
|
||||
"node_modules/loose-envify": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/loose-envify/-/loose-envify-1.4.0.tgz",
|
||||
|
@ -2599,6 +2583,14 @@
|
|||
"react": ">= 16.8"
|
||||
}
|
||||
},
|
||||
"node_modules/react-gamepad": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/react-gamepad/-/react-gamepad-1.0.3.tgz",
|
||||
"integrity": "sha512-gMwITmfoHtCaMFpDaEshcjeibHAgynXD28NnS2pa+dG+stwNoN66YDVizN7GfyIrYiW5Ft1ubRxs6/2xW9sRhQ==",
|
||||
"peerDependencies": {
|
||||
"react": ">=15.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/react-is": {
|
||||
"version": "16.13.1",
|
||||
"resolved": "https://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz",
|
||||
|
@ -2893,22 +2885,22 @@
|
|||
}
|
||||
},
|
||||
"node_modules/three": {
|
||||
"version": "0.160.0",
|
||||
"resolved": "https://registry.npmjs.org/three/-/three-0.160.0.tgz",
|
||||
"integrity": "sha512-DLU8lc0zNIPkM7rH5/e1Ks1Z8tWCGRq6g8mPowdDJpw1CFBJMU7UoJjC6PefXW7z//SSl0b2+GCw14LB+uDhng=="
|
||||
"version": "0.160.1",
|
||||
"resolved": "https://registry.npmjs.org/three/-/three-0.160.1.tgz",
|
||||
"integrity": "sha512-Bgl2wPJypDOZ1stAxwfWAcJ0WQf7QzlptsxkjYiURPz+n5k4RBDLsq+6f9Y75TYxn6aHLcWz+JNmwTOXWrQTBQ=="
|
||||
},
|
||||
"node_modules/three-mesh-bvh": {
|
||||
"version": "0.6.8",
|
||||
"resolved": "https://registry.npmjs.org/three-mesh-bvh/-/three-mesh-bvh-0.6.8.tgz",
|
||||
"integrity": "sha512-EGebF9DZx1S8+7OZYNNTT80GXJZVf+UYXD/HyTg/e2kR/ApofIFfUS4ZzIHNnUVIadpnLSzM4n96wX+l7GMbnQ==",
|
||||
"version": "0.7.0",
|
||||
"resolved": "https://registry.npmjs.org/three-mesh-bvh/-/three-mesh-bvh-0.7.0.tgz",
|
||||
"integrity": "sha512-Hj0Z1Rp02yy5H+/xtMBu/dYAeRsSONaBaVLZoST9sMpZxycHypRiUeMHucPOLWFHnpc5hwelOnONcLpkfhDg0Q==",
|
||||
"peerDependencies": {
|
||||
"three": ">= 0.151.0"
|
||||
}
|
||||
},
|
||||
"node_modules/three-stdlib": {
|
||||
"version": "2.28.12",
|
||||
"resolved": "https://registry.npmjs.org/three-stdlib/-/three-stdlib-2.28.12.tgz",
|
||||
"integrity": "sha512-6ZAomFjrtDVNxI56F3QNgV7uVn8JlEZVgzZP+UE9h/zpKmeD3pIZvmWymw9sYPoteof0hLDFom3cETRhErQh3g==",
|
||||
"version": "2.29.4",
|
||||
"resolved": "https://registry.npmjs.org/three-stdlib/-/three-stdlib-2.29.4.tgz",
|
||||
"integrity": "sha512-XNzGCrz/uAk9XoLwd35eN7dQyI4ggXZTeqjcN034YdYBpBlNO9kmLHehl/0Nw9jCelblB7jla+unHAOIyLyV6Q==",
|
||||
"dependencies": {
|
||||
"@types/draco3d": "^1.4.0",
|
||||
"@types/offscreencanvas": "^2019.6.4",
|
||||
|
@ -2966,6 +2958,14 @@
|
|||
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.6.2.tgz",
|
||||
"integrity": "sha512-AEYxH93jGFPn/a2iVAwW87VuUIkR1FVUKB77NwMF7nBTDkDrrT/Hpt/IrCJ0QXhW27jTBDcf5ZY7w6RiqTMw2Q=="
|
||||
},
|
||||
"node_modules/tunnel-rat": {
|
||||
"version": "0.1.2",
|
||||
"resolved": "https://registry.npmjs.org/tunnel-rat/-/tunnel-rat-0.1.2.tgz",
|
||||
"integrity": "sha512-lR5VHmkPhzdhrM092lI2nACsLO4QubF0/yoOhzX7c+wIpbN1GjHNzCc91QlpxBi+cnx8vVJ+Ur6vL5cEoQPFpQ==",
|
||||
"dependencies": {
|
||||
"zustand": "^4.3.2"
|
||||
}
|
||||
},
|
||||
"node_modules/type-is": {
|
||||
"version": "1.6.18",
|
||||
"resolved": "https://registry.npmjs.org/type-is/-/type-is-1.6.18.tgz",
|
||||
|
@ -3006,9 +3006,9 @@
|
|||
}
|
||||
},
|
||||
"node_modules/utility-types": {
|
||||
"version": "3.10.0",
|
||||
"resolved": "https://registry.npmjs.org/utility-types/-/utility-types-3.10.0.tgz",
|
||||
"integrity": "sha512-O11mqxmi7wMKCo6HKFt5AhO4BwY3VV68YU07tgxfz8zJTIxr4BpsezN49Ffwy9j3ZpwwJp4fkRwjRzq3uWE6Rg==",
|
||||
"version": "3.11.0",
|
||||
"resolved": "https://registry.npmjs.org/utility-types/-/utility-types-3.11.0.tgz",
|
||||
"integrity": "sha512-6Z7Ma2aVEWisaL6TvBCy7P8rm2LQoPv6dJ7ecIaIixHcwfbJ0x7mWdbcwlIM5IGQxPZSFYeqRCqlOOeKoJYMkw==",
|
||||
"engines": {
|
||||
"node": ">= 4"
|
||||
}
|
||||
|
@ -3047,9 +3047,9 @@
|
|||
}
|
||||
},
|
||||
"node_modules/vite": {
|
||||
"version": "4.5.1",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-4.5.1.tgz",
|
||||
"integrity": "sha512-AXXFaAJ8yebyqzoNB9fu2pHoo/nWX+xZlaRwoeYUxEqBO+Zj4msE5G+BhGBll9lYEKv9Hfks52PAF2X7qDYXQA==",
|
||||
"version": "4.5.2",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-4.5.2.tgz",
|
||||
"integrity": "sha512-tBCZBNSBbHQkaGyhGCDUGqeo2ph8Fstyp6FMSvTtsXeZSPpSMGlviAOav2hxVTqFcx8Hj/twtWKsMJXNY0xI8w==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"esbuild": "^0.18.10",
|
||||
|
|
|
@ -9,15 +9,16 @@
|
|||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@react-three/drei": "^9.93.0",
|
||||
"@react-three/fiber": "^8.15.13",
|
||||
"@react-three/drei": "^9.96.4",
|
||||
"@react-three/fiber": "^8.15.15",
|
||||
"@react-three/postprocessing": "^2.15.11",
|
||||
"@react-three/rapier": "^1.2.1",
|
||||
"gsap": "^3.12.5",
|
||||
"leva": "^0.9.35",
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
"three": "^0.160.0",
|
||||
"react-gamepad": "^1.0.3",
|
||||
"three": "^0.160.1",
|
||||
"zustand": "^4.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,19 +1,15 @@
|
|||
import { Environment, OrbitControls, PerspectiveCamera, Lightformer } from '@react-three/drei'
|
||||
import { Ground } from './Ground'
|
||||
import { RigidBody } from '@react-three/rapier'
|
||||
import { PlayerController } from './PlayerController'
|
||||
import { Track } from './models/Spafrancorchamps-REALISTIC'
|
||||
import { Paris } from './models/Tour_paris_promenade'
|
||||
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
|
||||
import { PlayerControllerAgain } from './PlayerControllerAgain'
|
||||
import { Paris } from './models/tracks/Tour_paris_promenade'
|
||||
import { EffectComposer, N8AO, Bloom, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
|
||||
import { Skid } from './Skid'
|
||||
|
||||
export const Experience = () => {
|
||||
return (
|
||||
<>
|
||||
<PlayerController />
|
||||
<Skid />
|
||||
{/* <PlayerControllerAgain /> */}
|
||||
{/* <Skid /> */}
|
||||
<Ground position={[0, 0, 0]} />
|
||||
<Environment
|
||||
resolution={256}
|
||||
|
@ -33,8 +29,6 @@ export const Experience = () => {
|
|||
castShadow
|
||||
/>
|
||||
|
||||
{/* <ambientLight intensity={0.2} /> */}
|
||||
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
|
||||
<Paris position={[0, 0, 0]} />
|
||||
<EffectComposer
|
||||
multisampling={0}
|
||||
|
@ -51,12 +45,7 @@ export const Experience = () => {
|
|||
luminanceSmoothing={0.01}
|
||||
intensity={0.5}
|
||||
/>
|
||||
{/* <DepthOfField
|
||||
target={[0, 0, 12]}
|
||||
focalLength={15}
|
||||
bokehScale={60}
|
||||
resolutionScale={1}
|
||||
/> */}
|
||||
|
||||
<TiltShift2/>
|
||||
<ChromaticAberration offset={[0.0006, 0.0006]} />
|
||||
<HueSaturation saturation={0.1} />
|
||||
|
|
|
@ -12,19 +12,14 @@ import {
|
|||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useRef, useState, useEffect, useCallback } from "react";
|
||||
import * as THREE from "three";
|
||||
import { Model } from "./models/Racing_kart";
|
||||
import { FrontRightWheel } from "./models/Front_Right_Wheel";
|
||||
import { FrontLeftWheel } from "./models/Front_Left_Wheel";
|
||||
import { RearWheels } from "./models/Rear_wheels";
|
||||
import gsap from "gsap";
|
||||
import { Mario } from "./models/Mario_kart";
|
||||
import { Particles1 } from "./Particles1";
|
||||
import { DriftParticlesLeft } from "./DriftParticlesLeft";
|
||||
import { DriftParticlesRight } from "./DriftParticlesRight";
|
||||
import FakeGlowMaterial from "./FakeGlow/FakeGlowMaterial";
|
||||
import { PointParticle } from "./PointParticle";
|
||||
import { FlameParticle } from "./FlameParticle";
|
||||
import { FlameParticles } from "./FlameParticles";
|
||||
|
||||
import { Mario } from "./models/characters/Mario_kart";
|
||||
import { DriftParticlesLeft } from "./Particles/DriftParticlesLeft";
|
||||
import { DriftParticlesRight } from "./Particles/DriftParticlesRight";
|
||||
|
||||
import { PointParticle } from "./Particles/PointParticle";
|
||||
|
||||
import { FlameParticles } from "./Particles/FlameParticles";
|
||||
import { useStore } from "./store";
|
||||
import { Cylinder } from "@react-three/drei";
|
||||
|
||||
|
|
|
@ -1,417 +0,0 @@
|
|||
import { Controls } from "../App";
|
||||
import { BallCollider, RigidBody, useRapier } from "@react-three/rapier";
|
||||
import {
|
||||
useKeyboardControls,
|
||||
PerspectiveCamera,
|
||||
ContactShadows,
|
||||
Sphere,
|
||||
OrbitControls,
|
||||
Trail,
|
||||
PositionalAudio,
|
||||
} from "@react-three/drei";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useRef, useState, useEffect, useCallback } from "react";
|
||||
import * as THREE from "three";
|
||||
import { Model } from "./models/Racing_kart";
|
||||
import { FrontRightWheel } from "./models/Front_Right_Wheel";
|
||||
import { FrontLeftWheel } from "./models/Front_Left_Wheel";
|
||||
import { RearWheels } from "./models/Rear_wheels";
|
||||
import gsap from "gsap";
|
||||
import { Mario } from "./models/Mario_kart";
|
||||
import { Particles1 } from "./Particles1";
|
||||
import { DriftParticlesLeft } from "./DriftParticlesLeft";
|
||||
import { DriftParticlesRight } from "./DriftParticlesRight";
|
||||
import FakeGlowMaterial from "./FakeGlow/FakeGlowMaterial";
|
||||
import { PointParticle } from "./PointParticle";
|
||||
import { FlameParticle } from "./FlameParticle";
|
||||
import { FlameParticles } from "./FlameParticles";
|
||||
|
||||
export const PlayerControllerAgain = () => {
|
||||
const upPressed = useKeyboardControls((state) => state[Controls.up]);
|
||||
const downPressed = useKeyboardControls((state) => state[Controls.down]);
|
||||
const leftPressed = useKeyboardControls((state) => state[Controls.left]);
|
||||
const rightPressed = useKeyboardControls((state) => state[Controls.right]);
|
||||
const jumpPressed = useKeyboardControls((state) => state[Controls.jump]);
|
||||
const [isOnGround, setIsOnGround] = useState(false);
|
||||
const body = useRef();
|
||||
const kart = useRef();
|
||||
const cam = useRef();
|
||||
const initialSpeed = 0;
|
||||
const maxSpeed = 45;
|
||||
const boostSpeed = 70;
|
||||
const acceleration = 30;
|
||||
const decceleration = 50;
|
||||
const damping = 90;
|
||||
const MaxSteeringSpeed = 1.1;
|
||||
const [currentSteeringSpeed, setCurrentSteeringSpeed] = useState(0);
|
||||
const [currentSpeed, setCurrentSpeed] = useState(initialSpeed);
|
||||
const camMaxOffset = 1;
|
||||
let steeringAngle = 0;
|
||||
const isOnFloor = useRef(false);
|
||||
const jumpForce = useRef(0);
|
||||
const jumpIsHeld = useRef(false);
|
||||
const driftDirection = useRef(0);
|
||||
const driftLeft = useRef(false);
|
||||
const driftRight = useRef(false);
|
||||
const driftForce = useRef(0);
|
||||
const mario = useRef();
|
||||
const accumulatedDriftPower = useRef(0);
|
||||
const blueTurboThreshold = 10;
|
||||
const orangeTurboThreshold = 30;
|
||||
const purpleTurboThreshold = 60;
|
||||
const [turboColor, setTurboColor] = useState(0xffffff);
|
||||
const boostDuration = useRef(0);
|
||||
const [isBoosting, setIsBoosting] = useState(false);
|
||||
let targetXPosition = 0;
|
||||
let targetZPosition = 8;
|
||||
const [steeringAngleWheels, setSteeringAngleWheels] = useState(0);
|
||||
const engineSound = useRef();
|
||||
const cameraLerpFactor = 2;
|
||||
const marioLerpFactor = 5;
|
||||
|
||||
const [scale, setScale] = useState(0);
|
||||
let lastTime = performance.now();
|
||||
|
||||
useFrame(({ pointer, clock }) => {
|
||||
const time = clock.getElapsedTime();
|
||||
const currentTime = performance.now();
|
||||
const deltaTime = (currentTime - lastTime) * 0.001;
|
||||
lastTime = currentTime;
|
||||
if (!body.current && !mario.current) return;
|
||||
|
||||
// HANDLING AND STEERING
|
||||
const kartRotation =
|
||||
kart.current.rotation.y - driftDirection.current * driftForce.current;
|
||||
const forwardDirection = new THREE.Vector3(
|
||||
-Math.sin(kartRotation),
|
||||
0,
|
||||
-Math.cos(kartRotation)
|
||||
);
|
||||
body.current.applyImpulse(
|
||||
{
|
||||
x: forwardDirection.x * currentSpeed * 50 * deltaTime,
|
||||
y: 0 + jumpForce.current,
|
||||
z: forwardDirection.z * currentSpeed * 50 * deltaTime,
|
||||
},
|
||||
true
|
||||
);
|
||||
|
||||
// ACCELERATING
|
||||
if (upPressed && currentSpeed < maxSpeed) {
|
||||
|
||||
setCurrentSpeed(
|
||||
Math.min(currentSpeed + acceleration * deltaTime, maxSpeed)
|
||||
);
|
||||
}
|
||||
if (!upPressed) {
|
||||
if (currentSpeed > 0) {
|
||||
setCurrentSpeed(Math.max(currentSpeed - decceleration * deltaTime, 0));
|
||||
}
|
||||
if (currentSteeringSpeed > 0) {
|
||||
setCurrentSteeringSpeed(
|
||||
Math.max(currentSteeringSpeed - 1 * deltaTime, 0)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (upPressed) {
|
||||
if (currentSteeringSpeed < MaxSteeringSpeed) {
|
||||
setCurrentSteeringSpeed(
|
||||
Math.min(currentSteeringSpeed + 1 * deltaTime, MaxSteeringSpeed)
|
||||
);
|
||||
}
|
||||
}
|
||||
if (leftPressed && currentSpeed > 0) {
|
||||
steeringAngle = currentSteeringSpeed;
|
||||
targetXPosition = -camMaxOffset;
|
||||
} else if (rightPressed && currentSpeed > 0) {
|
||||
steeringAngle = -currentSteeringSpeed;
|
||||
targetXPosition = camMaxOffset;
|
||||
} else {
|
||||
steeringAngle = 0;
|
||||
targetXPosition = 0;
|
||||
1;
|
||||
}
|
||||
|
||||
if (!driftLeft.current && !driftRight.current) {
|
||||
steeringAngle = currentSteeringSpeed * -pointer.x;
|
||||
targetXPosition = -camMaxOffset * -pointer.x;
|
||||
} else if (driftLeft.current && !driftRight.current) {
|
||||
steeringAngle = currentSteeringSpeed * -(pointer.x - 0.8);
|
||||
targetXPosition = -camMaxOffset * -pointer.x;
|
||||
} else if (driftRight.current && !driftLeft.current) {
|
||||
steeringAngle = currentSteeringSpeed * -(pointer.x + 0.8);
|
||||
targetXPosition = -camMaxOffset * -pointer.x;
|
||||
}
|
||||
kart.current.rotation.y += steeringAngle * deltaTime;
|
||||
body.current.applyImpulse(
|
||||
{
|
||||
x: -body.current.linvel().x * damping * deltaTime,
|
||||
y: 0,
|
||||
z: -body.current.linvel().z * damping * deltaTime,
|
||||
},
|
||||
true
|
||||
);
|
||||
body.current.applyImpulse(
|
||||
{
|
||||
x: forwardDirection.x * currentSpeed * 50 * deltaTime,
|
||||
y: 0 + jumpForce.current,
|
||||
z: forwardDirection.z * currentSpeed * 50 * deltaTime,
|
||||
},
|
||||
true
|
||||
);
|
||||
|
||||
const bodyPosition = body.current.translation();
|
||||
kart.current.position.set(
|
||||
bodyPosition.x,
|
||||
bodyPosition.y - 0.5,
|
||||
bodyPosition.z
|
||||
);
|
||||
|
||||
// JUMPING
|
||||
if (jumpPressed && isOnFloor.current && !jumpIsHeld.current) {
|
||||
jumpForce.current += 7;
|
||||
isOnFloor.current = false;
|
||||
jumpIsHeld.current = true;
|
||||
}
|
||||
|
||||
if (!isOnFloor.current && jumpForce.current > 0) {
|
||||
jumpForce.current -= 1;
|
||||
}
|
||||
if (!jumpPressed) {
|
||||
jumpIsHeld.current = false;
|
||||
driftDirection.current = 0;
|
||||
driftForce.current = 0;
|
||||
driftLeft.current = false;
|
||||
driftRight.current = false;
|
||||
}
|
||||
|
||||
// DRIFTING
|
||||
if (
|
||||
jumpIsHeld.current &&
|
||||
currentSteeringSpeed > 0 &&
|
||||
pointer.x < -0.1 &&
|
||||
!driftRight.current
|
||||
) {
|
||||
driftLeft.current = true;
|
||||
}
|
||||
if (
|
||||
jumpIsHeld.current &&
|
||||
currentSteeringSpeed > 0 &&
|
||||
pointer.x > 0.1 &&
|
||||
!driftLeft.current
|
||||
) {
|
||||
driftRight.current = true;
|
||||
}
|
||||
|
||||
if (driftLeft.current) {
|
||||
driftDirection.current = 1;
|
||||
driftForce.current = 0.15;
|
||||
mario.current.rotation.y = THREE.MathUtils.lerp(
|
||||
mario.current.rotation.y,
|
||||
steeringAngle * 0.5,
|
||||
marioLerpFactor * deltaTime
|
||||
);
|
||||
accumulatedDriftPower.current += 10 * (steeringAngle + 1) * deltaTime;
|
||||
}
|
||||
if (driftRight.current) {
|
||||
driftDirection.current = -1;
|
||||
driftForce.current = 0.15;
|
||||
mario.current.rotation.y = THREE.MathUtils.lerp(
|
||||
mario.current.rotation.y,
|
||||
-(-steeringAngle) * 0.5,
|
||||
marioLerpFactor * deltaTime
|
||||
);
|
||||
accumulatedDriftPower.current += 10 * (-steeringAngle + 1) * deltaTime;
|
||||
}
|
||||
|
||||
// console.log(steeringAngle)
|
||||
if (!driftLeft.current && !driftRight.current) {
|
||||
mario.current.rotation.y = THREE.MathUtils.lerp(
|
||||
mario.current.rotation.y,
|
||||
steeringAngle * 0.2,
|
||||
marioLerpFactor * deltaTime
|
||||
);
|
||||
setScale(0);
|
||||
accumulatedDriftPower.current = 0;
|
||||
setTurboColor(0xffffff);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (accumulatedDriftPower.current > blueTurboThreshold) {
|
||||
setTurboColor(0x00ffff);
|
||||
boostDuration.current = 50;
|
||||
}
|
||||
if (accumulatedDriftPower.current > orangeTurboThreshold) {
|
||||
setTurboColor(0xffcf00);
|
||||
boostDuration.current = 100;
|
||||
}
|
||||
if (accumulatedDriftPower.current > purpleTurboThreshold) {
|
||||
setTurboColor(0xff00ff);
|
||||
boostDuration.current = 250;
|
||||
}
|
||||
|
||||
if (driftLeft.current || driftRight.current) {
|
||||
const oscillation = Math.sin(time * 1000) * 0.1;
|
||||
|
||||
const vibration = oscillation + 0.9;
|
||||
|
||||
if (turboColor === 0xffffff) {
|
||||
setScale(vibration * 0.8);
|
||||
} else {
|
||||
setScale(vibration);
|
||||
}
|
||||
}
|
||||
|
||||
// RELEASING DRIFT
|
||||
if (isBoosting) {
|
||||
setCurrentSpeed(boostSpeed);
|
||||
boostDuration.current -= deltaTime * 200;
|
||||
targetZPosition = 10;
|
||||
|
||||
if (boostDuration.current <= 0) {
|
||||
setIsBoosting(false);
|
||||
targetZPosition = 8;
|
||||
}
|
||||
} else if (boostDuration.current > 0 && !jumpIsHeld.current) {
|
||||
setIsBoosting(true);
|
||||
}
|
||||
|
||||
if (!isBoosting && currentSpeed === boostSpeed) {
|
||||
setCurrentSpeed(maxSpeed);
|
||||
}
|
||||
|
||||
|
||||
if (!isBoosting) {
|
||||
if (upPressed && currentSpeed < maxSpeed) {
|
||||
setCurrentSpeed(Math.min(currentSpeed + acceleration * deltaTime, maxSpeed));
|
||||
} else if (!upPressed && currentSpeed > 0) {
|
||||
setCurrentSpeed(Math.max(currentSpeed - decceleration * deltaTime, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// Debug logging
|
||||
// console.log(`Speed: ${currentSpeed}, Boosting: ${isBoosting}, Boost Duration: ${boostDuration.current}`);
|
||||
|
||||
// CAMERA WORK
|
||||
|
||||
cam.current.position.x = THREE.MathUtils.lerp(
|
||||
cam.current.position.x,
|
||||
targetXPosition,
|
||||
cameraLerpFactor * deltaTime
|
||||
);
|
||||
|
||||
cam.current.position.z = THREE.MathUtils.lerp(
|
||||
cam.current.position.z,
|
||||
targetZPosition,
|
||||
cameraLerpFactor * deltaTime
|
||||
);
|
||||
|
||||
cam.current.updateMatrixWorld();
|
||||
|
||||
setSteeringAngleWheels(steeringAngle * 0.1);
|
||||
//misc / debug
|
||||
|
||||
// SOUND WORK
|
||||
});
|
||||
|
||||
return (
|
||||
<group>
|
||||
<RigidBody
|
||||
ref={body}
|
||||
colliders={false}
|
||||
position={[8, 20, -96]}
|
||||
centerOfMass={[0, -1, 0]}
|
||||
mass={3}
|
||||
>
|
||||
<BallCollider
|
||||
args={[0.5]}
|
||||
mass={3}
|
||||
onCollisionEnter={(event) => {
|
||||
isOnFloor.current = true;
|
||||
}}
|
||||
/>
|
||||
onCollisionEnter=
|
||||
{(event) => {
|
||||
isOnFloor.current = false;
|
||||
}}
|
||||
</RigidBody>
|
||||
|
||||
<group ref={kart} rotation={[0, Math.PI / 2, 0]}>
|
||||
<group ref={mario}>
|
||||
<Mario
|
||||
currentSpeed={currentSpeed}
|
||||
steeringAngleWheels={steeringAngleWheels}
|
||||
/>
|
||||
<pointLight
|
||||
position={[0.6, 0.05, 0.5]}
|
||||
intensity={scale}
|
||||
color={turboColor}
|
||||
distance={1}
|
||||
/>
|
||||
|
||||
<mesh position={[0.6, 0.05, 0.5]} scale={scale}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial
|
||||
emissive={turboColor}
|
||||
toneMapped={false}
|
||||
emissiveIntensity={100}
|
||||
transparent
|
||||
opacity={0.4}
|
||||
/>
|
||||
</mesh>
|
||||
<pointLight
|
||||
position={[-0.6, 0.05, 0.5]}
|
||||
intensity={scale}
|
||||
color={turboColor}
|
||||
distance={1}
|
||||
/>
|
||||
<mesh position={[-0.6, 0.05, 0.5]} scale={scale}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial
|
||||
emissive={turboColor}
|
||||
toneMapped={false}
|
||||
emissiveIntensity={100}
|
||||
transparent
|
||||
opacity={0.4}
|
||||
/>
|
||||
</mesh>
|
||||
{/* <Flame/> */}
|
||||
<FlameParticles isBoosting={isBoosting} />
|
||||
<DriftParticlesLeft turboColor={turboColor} scale={scale} />
|
||||
<DriftParticlesRight turboColor={turboColor} scale={scale} />
|
||||
<PointParticle
|
||||
position={[-0.6, 0.05, 0.5]}
|
||||
png="./circle.png"
|
||||
turboColor={turboColor}
|
||||
/>
|
||||
<PointParticle
|
||||
position={[0.6, 0.05, 0.5]}
|
||||
png="./circle.png"
|
||||
turboColor={turboColor}
|
||||
/>
|
||||
<PointParticle
|
||||
position={[-0.6, 0.05, 0.5]}
|
||||
png="./star.png"
|
||||
turboColor={turboColor}
|
||||
/>
|
||||
<PointParticle
|
||||
position={[0.6, 0.05, 0.5]}
|
||||
png="./star.png"
|
||||
turboColor={turboColor}
|
||||
/>
|
||||
</group>
|
||||
|
||||
{/* <ContactShadows frames={1} /> */}
|
||||
<PerspectiveCamera
|
||||
makeDefault
|
||||
position={[0, 2, 8]}
|
||||
fov={40}
|
||||
ref={cam}
|
||||
/>
|
||||
{/* <PositionalAudio ref={engineSound} url="./sounds/engine.wav" autoplay loop distance={10}/> */}
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
};
|
|
@ -1,73 +0,0 @@
|
|||
import React, { useEffect, useRef } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import gsap from "gsap";
|
||||
|
||||
export function FrontLeftWheel({
|
||||
currentSpeed,
|
||||
left,
|
||||
right,
|
||||
...props
|
||||
}) {
|
||||
const { nodes, materials } = useGLTF("./models/front_wheel.glb");
|
||||
const wheel = useRef();
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (!wheel.current) return;
|
||||
if(left){
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.5,
|
||||
y: Math.PI + Math.PI / 8,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.5,
|
||||
z: 0.075,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
} else if(right){
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.5,
|
||||
y: Math.PI - Math.PI / 8,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.5,
|
||||
z: -0.075,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
} else if(!left && !right){
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.2,
|
||||
y: Math.PI,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.2,
|
||||
z: 0,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
}
|
||||
|
||||
}, [left, right]);
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<group ref={wheel}>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Body_0001.geometry}
|
||||
material={materials.Body}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Rims_0001.geometry}
|
||||
material={materials.Rims}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Tires_0001.geometry}
|
||||
material={materials.Tires}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload("./models/front_wheel.glb");
|
|
@ -1,74 +0,0 @@
|
|||
import React, { useEffect, useRef } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import gsap from "gsap";
|
||||
|
||||
export function FrontRightWheel({
|
||||
currentSpeed,
|
||||
left,
|
||||
right,
|
||||
...props
|
||||
}) {
|
||||
const { nodes, materials } = useGLTF("./models/front_wheel.glb");
|
||||
const wheel = useRef();
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (!wheel.current) return;
|
||||
if(left){
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.5,
|
||||
y: Math.PI / 8,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.5,
|
||||
z: -0.075,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
|
||||
} else if(right){
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.5,
|
||||
y: - Math.PI / 8,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.5,
|
||||
z: 0.075,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
} else if(!left && !right) {
|
||||
gsap.to(wheel.current.rotation, {
|
||||
duration: 0.2,
|
||||
y: 0,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
gsap.to(wheel.current.position, {
|
||||
duration: 0.2,
|
||||
z: 0,
|
||||
ease: "power2.inOut",
|
||||
});
|
||||
}
|
||||
|
||||
}, [left, right]);
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<group ref={wheel}>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Body_0001.geometry}
|
||||
material={materials.Body}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Rims_0001.geometry}
|
||||
material={materials.Rims}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Tires_0001.geometry}
|
||||
material={materials.Tires}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload("./models/front_wheel.glb");
|
|
@ -1,44 +0,0 @@
|
|||
/*
|
||||
Auto-generated by: https://github.com/pmndrs/gltfjsx
|
||||
Command: npx gltfjsx@6.2.16 .\front_wheel.glb
|
||||
*/
|
||||
|
||||
import React, { useEffect, useRef } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import gsap from "gsap";
|
||||
|
||||
export function FrontWheel({
|
||||
isLeftWheel,
|
||||
currentSpeed,
|
||||
left,
|
||||
right,
|
||||
...props
|
||||
}) {
|
||||
const { nodes, materials } = useGLTF("./models/front_wheel.glb");
|
||||
const wheel = useRef();
|
||||
const rotation = isLeftWheel ? [0, Math.PI, 0] : [0, 0, 0];
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
}, [currentSpeed, left, right]);
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<group ref={wheel} rotation={rotation}>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Body_0001.geometry}
|
||||
material={materials.Body}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Rims_0001.geometry}
|
||||
material={materials.Rims}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FL_Wheel_Tires_0001.geometry}
|
||||
material={materials.Tires}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload("./models/front_wheel.glb");
|
|
@ -1,111 +0,0 @@
|
|||
/*
|
||||
Auto-generated by: https://github.com/pmndrs/gltfjsx
|
||||
Command: npx gltfjsx@6.2.16 .\racing_kart.glb --transform
|
||||
Files: .\racing_kart.glb [1.83MB] > C:\Users\mouli\dev\r3f-vite-starter\public\models\racing_kart-transformed.glb [150.05KB] (92%)
|
||||
Author: scailman (https://sketchfab.com/scailman)
|
||||
License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
|
||||
Source: https://sketchfab.com/3d-models/racing-kart-f48f8e66bba6492eadc000d2585b6a32
|
||||
Title: Racing Kart
|
||||
*/
|
||||
|
||||
import React, { useEffect, useRef } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import gsap from "gsap";
|
||||
|
||||
export function Model({ steeringAngle, speed, left, right, ...props }) {
|
||||
const { nodes, materials } = useGLTF("./models/racing_kart-transformed.glb");
|
||||
|
||||
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<group rotation={[0, Math.PI, 0]}>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Visera_0.geometry}
|
||||
material={materials.Visera}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Mono1_0.geometry}
|
||||
material={materials.Mono1}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Casco2_0.geometry}
|
||||
material={materials.Casco2}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Casco_0.geometry}
|
||||
material={materials.Casco}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Piel_0.geometry}
|
||||
material={materials.Piel}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Mono2_0.geometry}
|
||||
material={materials.Mono2}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.drivers_Mono2_0_1.geometry}
|
||||
material={materials.Mono2_0}
|
||||
position={[0, 1.055, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.Chassis_Rims_0.geometry}
|
||||
material={materials.Rims}
|
||||
position={[-0.221, 0.132, 0.413]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.Chassis_Chassis_0.geometry}
|
||||
material={materials.Chassis}
|
||||
position={[-0.221, 0.132, 0.413]}
|
||||
/>
|
||||
{/* <mesh
|
||||
geometry={nodes.FR_Wheel_Tires_0.geometry}
|
||||
material={materials.Tires}
|
||||
position={[-0.033, 0.157, 0.412]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.FR_Wheel_Body_0.geometry}
|
||||
material={materials.Body}
|
||||
position={[-0.033, 0.157, 0.412]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
/> */}
|
||||
<mesh
|
||||
geometry={nodes.Body_Lines2_0.geometry}
|
||||
material={materials.Lines2}
|
||||
position={[-0.351, 0.15, -0.124]}
|
||||
rotation={[0, -1.57, 0]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.Engine_Engine_0.geometry}
|
||||
material={materials.Engine}
|
||||
position={[-0.229, 0.22, -0.465]}
|
||||
rotation={[0, -1.57, 0]}
|
||||
scale={[1.31, 1.31, 1.041]}
|
||||
/>
|
||||
<mesh
|
||||
geometry={nodes.Engine_Deposit_0.geometry}
|
||||
material={materials.Deposit}
|
||||
position={[-0.229, 0.22, -0.465]}
|
||||
rotation={[0, -1.57, 0]}
|
||||
scale={[1.31, 1.31, 1.041]}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload("./models/racing_kart-transformed.glb");
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Auto-generated by: https://github.com/pmndrs/gltfjsx
|
||||
Command: npx gltfjsx@6.2.16 .\rear_wheels.glb
|
||||
*/
|
||||
|
||||
import React, { useRef } from 'react'
|
||||
import { useGLTF } from '@react-three/drei'
|
||||
|
||||
export function RearWheels(props) {
|
||||
const { nodes, materials } = useGLTF('./models/rear_wheels.glb')
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<group position={[0.463, 0.157, -0.622]}>
|
||||
<group position={[-0.431, 0, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<mesh geometry={nodes.RL_Wheel_Body_0.geometry} material={materials.Body} />
|
||||
<mesh geometry={nodes.RL_Wheel_Rims_0.geometry} material={materials.Rims} />
|
||||
<mesh geometry={nodes.RL_Wheel_Tires_0.geometry} material={materials.Tires} />
|
||||
<mesh geometry={nodes.RL_Wheel_Tires_0001.geometry} material={materials.Tires} />
|
||||
</group>
|
||||
</group>
|
||||
<group position={[-0.463, 0.157, -0.622]}>
|
||||
<group position={[0.431, 0, 0]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<mesh geometry={nodes.RR_Wheel_Body_0.geometry} material={materials.Body} />
|
||||
<mesh geometry={nodes.RR_Wheel_Rims_0.geometry} material={materials.Rims} />
|
||||
<mesh geometry={nodes.RR_Wheel_Tires_0.geometry} material={materials.Tires} />
|
||||
<mesh geometry={nodes.RR_Wheel_Tires_0001.geometry} material={materials.Tires} />
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
useGLTF.preload('./models/rear_wheels.glb')
|
|
@ -1,21 +0,0 @@
|
|||
/*
|
||||
Auto-generated by: https://github.com/pmndrs/gltfjsx
|
||||
Command: npx gltfjsx@6.2.16 .\spafrancorchamps-REALISTIC.glb
|
||||
*/
|
||||
|
||||
import React, { useRef } from 'react'
|
||||
import { useGLTF } from '@react-three/drei'
|
||||
import { RigidBody } from '@react-three/rapier'
|
||||
|
||||
export function Track(props) {
|
||||
const { nodes, materials } = useGLTF('./models/spafrancorchamps-REALISTIC.glb')
|
||||
return (
|
||||
<group {...props} dispose={null}>
|
||||
<RigidBody type="fixed" name={'terrain'} colliders="trimesh" userData={'terrain'} position={[0, 1, 0]}>
|
||||
<mesh geometry={nodes.Cube.geometry} material={nodes.Cube.material} />
|
||||
</RigidBody>
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
useGLTF.preload('./models/spafrancorchamps-REALISTIC.glb')
|
|
@ -6,11 +6,11 @@ Command: npx gltfjsx@6.2.16 .\mariokarttest.glb --shadows
|
|||
import React, { useRef } from 'react'
|
||||
import { Cylinder, OrbitControls, Sphere, useGLTF } from '@react-three/drei'
|
||||
import { useFrame } from '@react-three/fiber'
|
||||
import FakeGlowMaterial from '../FakeGlow/FakeGlowMaterial'
|
||||
import FakeFlame from '../FakeFlame/FakeFlame'
|
||||
import FakeGlowMaterial from '../../ShaderMaterials/FakeGlow/FakeGlowMaterial'
|
||||
import FakeFlame from '../../ShaderMaterials/FakeFlame/FakeFlame'
|
||||
|
||||
export function Mario({ currentSpeed, steeringAngleWheels, isBoosting, ...props }) {
|
||||
const { nodes, materials } = useGLTF('./models/mariokarttest.glb')
|
||||
const { nodes, materials } = useGLTF('./models/characters/mariokarttest.glb')
|
||||
|
||||
const frontLeftWheel = useRef()
|
||||
const frontRightWheel = useRef()
|
||||
|
@ -123,4 +123,4 @@ export function Mario({ currentSpeed, steeringAngleWheels, isBoosting, ...props
|
|||
)
|
||||
}
|
||||
|
||||
useGLTF.preload('./models/mariokarttest.glb')
|
||||
useGLTF.preload('./models/characters/mariokarttest.glb')
|
|
@ -13,7 +13,7 @@ import { useGLTF } from '@react-three/drei'
|
|||
import { RigidBody } from '@react-three/rapier'
|
||||
|
||||
export function Paris(props) {
|
||||
const { nodes, materials } = useGLTF('./models/tour_paris_promenade-transformed.glb')
|
||||
const { nodes, materials } = useGLTF('./models/tracks/tour_paris_promenade-transformed.glb')
|
||||
materials.M_Cmn_ShadowCollision.opacity = 0
|
||||
materials.M_Cmn_ShadowCollision.transparent = true
|
||||
return (
|
||||
|
@ -35,4 +35,4 @@ export function Paris(props) {
|
|||
)
|
||||
}
|
||||
|
||||
useGLTF.preload('./models/tour_paris_promenade-transformed.glb')
|
||||
useGLTF.preload('./models/tracks/tour_paris_promenade-transformed.glb')
|
Loading…
Reference in New Issue