fix(game): fixed state management causing a rerender stuttered trigger when drifting
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@@ -3,9 +3,9 @@ import { Particles3 } from "./Particles3";
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export const DriftParticlesLeft = ({turboColor,scale, ...props}) => {
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if(scale < 0.8) {
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return null;
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}
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// if(scale < 0.8) {
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// return null;
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// }
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return (
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<group {...props}>
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