Files
Mario-Kart-3.js/src/components/FlameParticle.jsx
T

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React

import React, { useRef, useMemo } from "react";
import { useLoader, useFrame } from "@react-three/fiber";
import * as THREE from "three";
export const FlameParticle = ({ position, png, isBoosting, delay = 0 }) => {
const texture = useLoader(THREE.TextureLoader, png);
const pointsRef = useRef();
const initialized = useRef(false);
// Initialize after delay
useMemo(() => {
const timer = setTimeout(() => {
initialized.current = true;
}, delay);
return () => clearTimeout(timer);
}, [delay]);
const points = useMemo(() => {
const geom = new THREE.BufferGeometry();
geom.setAttribute(
"position",
new THREE.Float32BufferAttribute(position, 3)
);
return geom;
}, [position]);
useFrame(({clock}, delta) => {
if (!initialized.current) return;
const pointsCurrent = pointsRef.current;
if (isBoosting) {
// Update logic when boosting
pointsCurrent.position.y += 0.03 * delta * 144;
pointsCurrent.position.z += 0.06 * delta * 144;
if(pointsCurrent.position.y > 0.4) {
pointsCurrent.position.y = 0;
pointsCurrent.position.z = 0;
pointsCurrent.material.opacity = 1;
}
if(pointsCurrent.material.opacity > 0) {
pointsCurrent.material.opacity -= 0.05 * delta * 144;
}
} else {
// Reset position and opacity when not boosting
pointsCurrent.position.y = 0;
pointsCurrent.position.z = 0;
pointsCurrent.material.opacity = 0;
}
});
return (
<points ref={pointsRef} geometry={points}>
<pointsMaterial
size={1}
alphaMap={texture}
transparent={true}
depthWrite={false}
color={0x000000}
opacity={1}
toneMapped={false}
/>
</points>
);
};