Files
Mario-Kart-3.js/src/components/PlayerControllerGamepad.jsx
T

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React

import { Controls } from "../App";
import { BallCollider, RigidBody, useRapier, vec3 } from "@react-three/rapier";
import {
useKeyboardControls,
PerspectiveCamera,
PositionalAudio,
} from "@react-three/drei";
import { useFrame, useThree, extend } from "@react-three/fiber";
import { useRef, useState, useEffect, useCallback } from "react";
import * as THREE from "three";
import { Mario } from "./models/characters/Mario_kart";
import { DriftParticlesLeft } from "./Particles/drifts/DriftParticlesLeft";
import { DriftParticlesRight } from "./Particles/drifts/DriftParticlesRight";
import { PointParticle } from "./Particles/drifts/PointParticle";
import { FlameParticles } from "./Particles/flames/FlameParticles";
import { useStore } from "./store";
import { Cylinder } from "@react-three/drei";
import FakeGlowMaterial from "./ShaderMaterials/FakeGlow/FakeGlowMaterial";
import { HitParticles } from "./Particles/hits/HitParticles";
import { CoinParticles } from "./Particles/coins/CoinParticles";
import { ItemParticles } from "./Particles/items/ItemParticles";
import { geometry } from "maath";
import { useGamepad } from "./useGamepad";
extend(geometry);
export const PlayerControllerGamepad = ({
player,
userPlayer,
setNetworkBananas,
setNetworkShells,
networkBananas,
networkShells,
}) => {
const [isOnGround, setIsOnGround] = useState(false);
const body = useRef();
const kart = useRef();
const cam = useRef();
const initialSpeed = 0;
const maxSpeed = 30;
const boostSpeed = 50;
const acceleration = 0.1;
const decceleration = 0.2;
const damping = -0.1;
const MaxSteeringSpeed = 0.01;
const [currentSteeringSpeed, setCurrentSteeringSpeed] = useState(0);
const [currentSpeed, setCurrentSpeed] = useState(initialSpeed);
const camMaxOffset = 1;
let steeringAngle = 0;
const isOnFloor = useRef(false);
const jumpForce = useRef(0);
const jumpIsHeld = useRef(false);
const driftDirection = useRef(0);
const driftLeft = useRef(false);
const driftRight = useRef(false);
const driftForce = useRef(0);
const mario = useRef();
const accumulatedDriftPower = useRef(0);
const blueTurboThreshold = 10;
const orangeTurboThreshold = 30;
const purpleTurboThreshold = 60;
const [turboColor, setTurboColor] = useState(0xffffff);
const boostDuration = useRef(0);
const [isBoosting, setIsBoosting] = useState(false);
let targetXPosition = 0;
let targetZPosition = 8;
const [steeringAngleWheels, setSteeringAngleWheels] = useState(0);
const engineSound = useRef();
const driftSound = useRef();
const driftTwoSound = useRef();
const driftOrangeSound = useRef();
const driftPurpleSound = useRef();
const driftBlueSound = useRef();
const jumpSound = useRef();
const landingSound = useRef();
const turboSound = useRef();
const [scale, setScale] = useState(0);
const raycaster = new THREE.Raycaster();
const downDirection = new THREE.Vector3(0, -1, 0);
const [shouldLaunch, setShouldLaunch] = useState(false);
const effectiveBoost = useRef(0);
const text = useRef();
const { actions, shouldSlowDown, item, bananas, coins, id, controls } = useStore();
const slowDownDuration = useRef(1500);
const { buttonA, buttonB, RB, LB, joystick, select} = useGamepad();
useFrame(({ pointer, clock }, delta) => {
if (player.id !== id) return;
const time = clock.getElapsedTime();
if (!body.current && !mario.current) return;
engineSound.current.setVolume(currentSpeed / 300 + 0.2);
engineSound.current.setPlaybackRate(currentSpeed / 10 + 0.1);
jumpSound.current.setPlaybackRate(1.5);
jumpSound.current.setVolume(0.5);
driftSound.current.setVolume(0.2);
driftBlueSound.current.setVolume(0.5);
driftOrangeSound.current.setVolume(0.6);
driftPurpleSound.current.setVolume(0.7);
// HANDLING AND STEERING
const kartRotation =
kart.current.rotation.y - driftDirection.current * driftForce.current;
const forwardDirection = new THREE.Vector3(
-Math.sin(kartRotation),
0,
-Math.cos(kartRotation)
);
// mouse steering
if (!driftLeft.current && !driftRight.current) {
steeringAngle = currentSteeringSpeed * -joystick[0];
targetXPosition = -camMaxOffset * -joystick[0];
} else if (driftLeft.current && !driftRight.current) {
steeringAngle = currentSteeringSpeed * -(joystick[0] - 1);
targetXPosition = -camMaxOffset * -joystick[0];
} else if (driftRight.current && !driftLeft.current) {
steeringAngle = currentSteeringSpeed * -(joystick[0] + 1);
targetXPosition = -camMaxOffset * -joystick[0];
}
// ACCELERATING
const shouldSlow = actions.getShouldSlowDown();
if (buttonA && currentSpeed < maxSpeed) {
// Accelerate the kart within the maximum speed limit
setCurrentSpeed(
Math.min(currentSpeed + acceleration * delta * 144, maxSpeed)
);
} else if (
buttonA &&
currentSpeed > maxSpeed &&
effectiveBoost.current > 0
) {
setCurrentSpeed(
Math.max(currentSpeed - decceleration * delta * 144, maxSpeed)
);
}
if (buttonA) {
if (currentSteeringSpeed < MaxSteeringSpeed) {
setCurrentSteeringSpeed(
Math.min(
currentSteeringSpeed + 0.0001 * delta * 144,
MaxSteeringSpeed
)
);
}
}
if (shouldSlow) {
setCurrentSpeed(
Math.max(currentSpeed - decceleration * 2 * delta * 144, 0)
);
setCurrentSteeringSpeed(0);
slowDownDuration.current -= 1500 * delta;
setShouldLaunch(true);
if (slowDownDuration.current <= 1) {
actions.setShouldSlowDown(false);
slowDownDuration.current = 1500;
setShouldLaunch(false);
}
}
// REVERSING
if (buttonB) {
if (currentSteeringSpeed < MaxSteeringSpeed) {
setCurrentSteeringSpeed(
Math.min(
currentSteeringSpeed + 0.0001 * delta * 144,
MaxSteeringSpeed
)
);
}
}
if (buttonB && currentSpeed <= 0) {
setCurrentSpeed(
Math.max(currentSpeed - acceleration * delta * 144, -maxSpeed)
);
}
// DECELERATING
else if (!buttonA) {
if (currentSteeringSpeed > 0) {
setCurrentSteeringSpeed(
Math.max(currentSteeringSpeed - 0.00005 * delta * 144, 0)
);
} else if (currentSteeringSpeed < 0) {
setCurrentSteeringSpeed(
Math.min(currentSteeringSpeed + 0.00005 * delta * 144, 0)
);
}
setCurrentSpeed(Math.max(currentSpeed - decceleration * delta * 144, 0));
}
// Update the kart's rotation based on the steering angle
kart.current.rotation.y += steeringAngle * delta * 144;
// Apply damping to simulate slowdown when no keys are pressed
body.current.applyImpulse(
{
x: -body.current.linvel().x * (1 - damping) * delta * 144,
y: 0,
z: -body.current.linvel().z * (1 - damping) * delta * 144,
},
true
);
const bodyPosition = body.current.translation();
kart.current.position.set(
bodyPosition.x,
bodyPosition.y - 0.5,
bodyPosition.z
);
// JUMPING
if (RB && isOnGround && !jumpIsHeld.current) {
jumpForce.current += 10;
isOnFloor.current = false;
jumpIsHeld.current = true;
jumpSound.current.play();
setIsOnGround(false);
if (jumpSound.current.isPlaying) {
jumpSound.current.stop();
jumpSound.current.play();
}
}
if (isOnFloor.current && jumpForce.current > 0) {
landingSound.current.play();
}
if (!isOnGround && jumpForce.current > 0) {
jumpForce.current -= 1 * delta * 144;
}
if (!RB) {
jumpIsHeld.current = false;
driftDirection.current = 0;
driftForce.current = 0;
driftLeft.current = false;
driftRight.current = false;
}
// DRIFTING
if (
jumpIsHeld.current &&
currentSteeringSpeed > 0 &&
joystick[0] < -0.1 &&
!driftRight.current
) {
driftLeft.current = true;
}
if (
jumpIsHeld.current &&
currentSteeringSpeed > 0 &&
joystick[0] > 0.1 &&
!driftLeft.current
) {
driftRight.current = true;
}
if (!jumpIsHeld.current && !driftLeft.current && !driftRight.current) {
mario.current.rotation.y = THREE.MathUtils.lerp(
mario.current.rotation.y,
0,
0.0001 * delta * 144
);
setTurboColor(0xffffff);
accumulatedDriftPower.current = 0;
driftSound.current.stop();
driftTwoSound.current.stop();
driftOrangeSound.current.stop();
driftPurpleSound.current.stop();
}
if (driftLeft.current) {
driftDirection.current = 1;
driftForce.current = 0.4;
mario.current.rotation.y = THREE.MathUtils.lerp(
mario.current.rotation.y,
steeringAngle * 25 + 0.4,
0.05 * delta * 144
);
accumulatedDriftPower.current += 0.1 * (steeringAngle + 1) * delta * 144;
}
if (driftRight.current) {
driftDirection.current = -1;
driftForce.current = 0.4;
mario.current.rotation.y = THREE.MathUtils.lerp(
mario.current.rotation.y,
-(-steeringAngle * 25 + 0.4),
0.05 * delta * 144
);
accumulatedDriftPower.current += 0.1 * (-steeringAngle + 1) * delta * 144;
}
if (!driftLeft.current && !driftRight.current) {
mario.current.rotation.y = THREE.MathUtils.lerp(
mario.current.rotation.y,
steeringAngle * 30,
0.05 * delta * 144
);
setScale(0);
}
if (accumulatedDriftPower.current > blueTurboThreshold) {
setTurboColor(0x00ffff);
boostDuration.current = 50;
driftBlueSound.current.play();
}
if (accumulatedDriftPower.current > orangeTurboThreshold) {
setTurboColor(0xffcf00);
boostDuration.current = 100;
driftBlueSound.current.stop();
driftOrangeSound.current.play();
}
if (accumulatedDriftPower.current > purpleTurboThreshold) {
setTurboColor(0xff00ff);
boostDuration.current = 250;
driftOrangeSound.current.stop();
driftPurpleSound.current.play();
}
if (driftLeft.current || driftRight.current) {
const oscillation = Math.sin(time * 1000) * 0.1;
const vibration = oscillation + 0.9;
if (turboColor === 0xffffff) {
setScale(vibration * 0.8);
} else {
setScale(vibration);
}
if (isOnFloor.current && !driftSound.current.isPlaying) {
driftSound.current.play();
driftTwoSound.current.play();
landingSound.current.play();
}
}
// RELEASING DRIFT
if (boostDuration.current > 1 && !jumpIsHeld.current) {
setIsBoosting(true);
effectiveBoost.current = boostDuration.current;
boostDuration.current = 0;
} else if (effectiveBoost.current <= 1) {
targetZPosition = 8;
setIsBoosting(false);
}
if (isBoosting && effectiveBoost.current > 1) {
setCurrentSpeed(boostSpeed);
effectiveBoost.current -= 1 * delta * 144;
targetZPosition = 10;
if (!turboSound.current.isPlaying) turboSound.current.play();
driftTwoSound.current.play();
driftBlueSound.current.stop();
driftOrangeSound.current.stop();
driftPurpleSound.current.stop();
} else if (effectiveBoost.current <= 1) {
setIsBoosting(false);
targetZPosition = 8;
turboSound.current.stop();
}
// CAMERA WORK
cam.current.updateMatrixWorld();
cam.current.position.x = THREE.MathUtils.lerp(
cam.current.position.x,
targetXPosition,
0.01 * delta * 144
);
cam.current.position.z = THREE.MathUtils.lerp(
cam.current.position.z,
targetZPosition,
0.01 * delta * 144
);
body.current.applyImpulse(
{
x: forwardDirection.x * currentSpeed * delta * 144,
y: 0 + jumpForce.current * delta * 144,
z: forwardDirection.z * currentSpeed * delta * 144,
},
true
);
// Update the kart's rotation based on the steering angle
setSteeringAngleWheels(steeringAngle * 25);
// SOUND WORK
// MISC
if (select) {
body.current.setTranslation({ x: 8, y: 2, z: -119 });
body.current.setLinvel({ x: 0, y: 0, z: 0 });
body.current.setAngvel({ x: 0, y: 0, z: 0 });
setCurrentSpeed(0);
setCurrentSteeringSpeed(0);
setIsBoosting(false);
effectiveBoost.current = 0;
setIsOnGround(false);
jumpForce.current = 0;
driftDirection.current = 0;
kart.current.rotation.y = Math.PI / 2;
}
// ITEMS
if (LB && item === "banana") {
const distanceBehind = 2;
const scaledBackwardDirection =
forwardDirection.multiplyScalar(distanceBehind);
const kartPosition = new THREE.Vector3(
...vec3(body.current.translation())
);
const bananaPosition = kartPosition.sub(scaledBackwardDirection);
const newBanana = {
id: Math.random() + "-" + +new Date(),
position: bananaPosition,
player: true,
};
setNetworkBananas([...networkBananas, newBanana]);
actions.useItem();
}
if (LB && item === "shell") {
const distanceBehind = -2;
const scaledBackwardDirection =
forwardDirection.multiplyScalar(distanceBehind);
const kartPosition = new THREE.Vector3(
body.current.translation().x,
body.current.translation().y,
body.current.translation().z
);
const shellPosition = kartPosition.sub(scaledBackwardDirection);
const newShell = {
id: Math.random() + "-" + +new Date(),
position: shellPosition,
player: true,
rotation: kartRotation,
};
setNetworkShells([...networkShells, newShell]);
actions.useItem();
}
if (LB && item === "mushroom") {
setIsBoosting(true);
effectiveBoost.current = 300;
actions.useItem();
}
player.setState("position", body.current.translation());
player.setState("rotation", kartRotation + mario.current.rotation.y);
player.setState("isBoosting", isBoosting);
player.setState("shouldLaunch", shouldLaunch);
player.setState("turboColor", turboColor);
player.setState("scale", scale);
player.setState("bananas", bananas);
});
return player.id === id ? (
<group>
<RigidBody
ref={body}
colliders={false}
position={[8, 60, -119]}
centerOfMass={[0, -1, 0]}
mass={3}
ccd
name="player"
type={player.id === id ? "dynamic" : "kinematic"}
>
<BallCollider
args={[0.5]}
mass={3}
onCollisionEnter={({ other }) => {
isOnFloor.current = true;
setIsOnGround(true);
}}
onCollisionExit={({ other }) => {
isOnFloor.current = false;
setIsOnGround(false);
}}
/>
</RigidBody>
<group ref={kart} rotation={[0, Math.PI / 2, 0]}>
<group ref={mario}>
<Mario
currentSpeed={currentSpeed}
steeringAngleWheels={steeringAngleWheels}
isBoosting={isBoosting}
shouldLaunch={shouldLaunch}
/>
<CoinParticles coins={coins} />
<ItemParticles item={item} />
<mesh position={[0.6, 0.05, 0.5]} scale={scale}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshStandardMaterial
emissive={turboColor}
toneMapped={false}
emissiveIntensity={100}
transparent
opacity={0.4}
/>
</mesh>
<mesh position={[0.6, 0.05, 0.5]} scale={scale * 10}>
<sphereGeometry args={[0.05, 16, 16]} />
<FakeGlowMaterial
falloff={3}
glowInternalRadius={1}
glowColor={turboColor}
glowSharpness={1}
/>
</mesh>
<mesh position={[-0.6, 0.05, 0.5]} scale={scale}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshStandardMaterial
emissive={turboColor}
toneMapped={false}
emissiveIntensity={100}
transparent
opacity={0.4}
/>
</mesh>
<mesh position={[-0.6, 0.05, 0.5]} scale={scale * 10}>
<sphereGeometry args={[0.05, 16, 16]} />
<FakeGlowMaterial
falloff={3}
glowInternalRadius={1}
glowColor={turboColor}
glowSharpness={1}
/>
</mesh>
{/* <FlameParticles isBoosting={isBoosting} /> */}
<DriftParticlesLeft turboColor={turboColor} scale={scale} />
<DriftParticlesRight turboColor={turboColor} scale={scale} />
<PointParticle
position={[-0.6, 0.05, 0.5]}
png="./particles/circle.png"
turboColor={turboColor}
/>
<PointParticle
position={[0.6, 0.05, 0.5]}
png="./particles/circle.png"
turboColor={turboColor}
/>
<PointParticle
position={[-0.6, 0.05, 0.5]}
png="./particles/star.png"
turboColor={turboColor}
/>
<PointParticle
position={[0.6, 0.05, 0.5]}
png="./particles/star.png"
turboColor={turboColor}
/>
<HitParticles shouldLaunch={shouldLaunch} />
</group>
{/* <ContactShadows frames={1} /> */}
<PerspectiveCamera
makeDefault
position={[0, 2, 8]}
fov={50}
ref={cam}
far={5000}
/>
<PositionalAudio
ref={engineSound}
url="./sounds/engine.wav"
autoplay
loop
distance={1000}
/>
<PositionalAudio
ref={driftSound}
url="./sounds/drifting.mp3"
loop
distance={1000}
/>
<PositionalAudio
ref={driftTwoSound}
url="./sounds/driftingTwo.mp3"
loop
distance={1000}
/>
<PositionalAudio
ref={driftOrangeSound}
url="./sounds/driftOrange.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={driftBlueSound}
url="./sounds/driftBlue.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={driftPurpleSound}
url="./sounds/driftPurple.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={jumpSound}
url="./sounds/jump.mp3"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={landingSound}
url="./sounds/landing.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={turboSound}
url="./sounds/turbo.wav"
loop={false}
distance={1000}
/>
</group>
</group>
) : null;
};