initial commit of call of duty game mods
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//******************************************************************************
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// Call of Duty 4 - Config by Tally and Joker
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//******************************************************************************
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//******************************************************************************
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// Public Information
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//******************************************************************************
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sets sv_hostname "Your Server Name"
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sets _Admin "admin"
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sets _Email "admin AT yoursite DOT com"
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sets _Website "http://www.cod4boards.com"
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sets _Location "US"
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sets _Irc ""
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sets _Mod "Your fs_game"
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sets _ModVer "1.0"
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sets _ModUpdate "3Right Now"
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sets _Maps "COD2 Stock"
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set scr_motd "cod4boards.com"
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//******************************************************************************
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// Common Server Settings
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//******************************************************************************
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// Log Settings
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set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
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set logfile "1" // 0 = NO log, 1 = log file enabled
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set g_log "games_mp.log" // Name of log file, default is games_mp.log
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set sv_log_damage "1"
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// Network options
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//set net_ip "1.2.3.4" // Set your servers IP address
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//set net_port "28960" // Set your port number
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set com_hunkMegs "512"
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set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
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// Server Network Mode
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set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
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// Master servers
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set sv_master1 "cod2master.activision.com"
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set sv_master2 "cod2authorize.activision.com"
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set sv_master3 "cod2master.infinityward.com"
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set sv_master3 "cod2update.activision.com"
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set sv_master4 "master.gamespy.com:28960"
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set sv_master5 "master0.gamespy.com"
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set sv_master6 "master1.gamespy.com"
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set sv_master7 "clanservers.net"
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set sv_gamespy "1"
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// Password Settings
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set rcon_password "somepass" // RCON must supply pw to use
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set sv_privatePassword "" // Private slots, non-public slots
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// The following can be used to lock out the server so that only those
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// players that have been provide the password can connect. Good for
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// matches, practices, etc.
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set g_password ""
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// Player slots setup
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set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
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set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
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// Ping
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set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
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set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
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// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
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// See included Quick Setup Guide for instructions.
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set sv_allowdownload "1"
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seta sv_wwwDownload "1"
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seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
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seta sv_wwwDlDisconnected "1"
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// Rate
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set sv_maxRate "5000"
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// FPS
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//set sv_fps "20"
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// Drop inactive players
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set sv_timeout "300"
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set sv_zombietime "1"
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set g_inactivity "0"
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set g_inactivityspectator "0"
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// AntiFlooding Settings
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set sv_floodProtect "1"
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set sv_reconnectlimit "3"
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// Anti Cheat Settings
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set sv_disableClientConsole "0"
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set cl_autocmd "0"
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set sv_cheats "0"
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set sv_pure "1"
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set g_banIPs ""
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set g_no_script_spam "1"
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set sv_punkbuster "0"
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// Temporary Ban duration, in seconds
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set sv_kickBanTime "3600"
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// In-game voice communication system
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set sv_voice "0"
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set sv_voiceQuality "1"
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set voice_deadChat "0"
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set voice_global "0"
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set voice_localEcho "0"
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set winvoice_mic_mute "1"
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//******************************************************************************
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// Misc
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//******************************************************************************
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set sv_allowAnonymous "0"
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set g_antilag "0"
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set g_compassShowEnemies "0"
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//ui_maxclients 32
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//******************************************************************************
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// limits the number of players that can choose each class type
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//******************************************************************************
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set class_assault_limit 99
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set class_specops_limit 99
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set class_heavygunner_limit 99
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set class_demolitions_limit 99
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set class_sniper_limit 99
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//******************************************************************************
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// perks
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//******************************************************************************
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set perk_allow_specialty_parabolic 1
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set perk_allow_specialty_gpsjammer 1
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set perk_allow_specialty_holdbreath 1
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set perk_allow_specialty_quieter 1
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set perk_allow_specialty_longersprint 1
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set perk_allow_specialty_detectexplosive 1
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set perk_allow_specialty_explosivedamage 1
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set perk_allow_specialty_pistoldeath 1
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set perk_allow_specialty_grenadepulldeath 1
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set perk_allow_specialty_bulletdamage 1
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set perk_allow_specialty_bulletpenetration 1
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set perk_allow_specialty_bulletaccuracy 1
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set perk_allow_specialty_rof 1
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set perk_allow_specialty_fastreload 1
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set perk_allow_specialty_extraammo 1
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set perk_allow_specialty_armorvest 1
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set perk_allow_specialty_fraggrenade 1
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set perk_allow_specialty_specialgrenade 1
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set perk_allow_c4_mp 1
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set perk_allow_claymore_mp 1
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set perk_allow_rpg_mp 1
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//******************************************************************************
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// assault class default loadout
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//******************************************************************************
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set class_assault_primary m16
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set class_assault_primary_attachment gl
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set class_assault_secondary beretta
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set class_assault_secondary_attachment none
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set class_assault_perk1 specialty_null
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set class_assault_perk2 specialty_bulletdamage
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set class_assault_perk3 specialty_longersprint
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set class_assault_grenade concussion_grenade
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set class_assault_camo camo_none
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set class_assault_frags 1
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set class_assault_special 1
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//******************************************************************************
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// specops class default loadout
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//******************************************************************************
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set class_specops_primary mp5
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set class_specops_primary_attachment none
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set class_specops_secondary usp
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set class_specops_secondary_attachment silencer
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set class_specops_perk1 c4_mp
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set class_specops_perk2 specialty_explosivedamage
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set class_specops_perk3 specialty_bulletaccuracy
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set class_specops_grenade flash_grenade
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set class_specops_camo camo_none
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set class_specops_frags 1
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set class_specops_special 1
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//******************************************************************************
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// heavygunner class default loadout
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//******************************************************************************
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set class_heavygunner_primary saw
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set class_heavygunner_primary_attachment none
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set class_heavygunner_secondary usp
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set class_heavygunner_secondary_attachment none
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set class_heavygunner_perk1 specialty_specialgrenade
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set class_heavygunner_perk2 specialty_armorvest
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set class_heavygunner_perk3 specialty_bulletpenetration
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set class_heavygunner_grenade concussion_grenade
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set class_heavygunner_camo camo_none
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set class_heavygunner_frags 1
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set class_heavygunner_special 1
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//******************************************************************************
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// demolitions class default loadout
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//******************************************************************************
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set class_demolitions_primary winchester1200
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set class_demolitions_primary_attachment none
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set class_demolitions_secondary beretta
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set class_demolitions_secondary_attachment none
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set class_demolitions_perk1 rpg_mp
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set class_demolitions_perk2 specialty_explosivedamage
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set class_demolitions_perk3 specialty_longersprint
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set class_demolitions_grenade smoke_grenade
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set class_demolitions_camo camo_none
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set class_demolitions_frags 1
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set class_demolitions_special 1
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//******************************************************************************
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// sniper class default loadout
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//******************************************************************************
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set class_sniper_primary m40a3
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set class_sniper_primary_attachment none
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set class_sniper_secondary beretta
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set class_sniper_secondary_attachment silencer
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set class_sniper_perk1 specialty_specialgrenade
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set class_sniper_perk2 specialty_bulletdamage
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set class_sniper_perk3 specialty_bulletpenetration
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set class_sniper_grenade flash_grenade
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set class_sniper_camo camo_none
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set class_sniper_frags 1
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set class_sniper_special 1
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set class_assault_movespeed 0.95
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set class_specops_movespeed 1.00
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set class_heavygunner_movespeed 0.875
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set class_demolitions_movespeed 1.00
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set class_sniper_movespeed 1.00
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set scr_enable_nightvision 1
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set scr_enable_music 1
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set scr_enable_hiticon 1
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//******************************************************************************
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// Enables Dropping of Specified Weapon Class
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//******************************************************************************
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set class_assault_allowdrop 1
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set class_specops_allowdrop 1
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set class_heavygunner_allowdrop 1
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set class_demolitions_allowdrop 1
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set class_sniper_allowdrop 1
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//******************************************************************************
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// Assault Rifles
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//******************************************************************************
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set weap_allow_m16 1
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set weap_allow_ak47 1
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set weap_allow_m4 1
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set weap_allow_g3 1
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set weap_allow_g36c 1
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set weap_allow_m14 1
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set weap_allow_mp44 1
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//******************************************************************************
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// Assault Attachments
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//******************************************************************************
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set attach_allow_assault_none 1
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set attach_allow_assault_gl 1
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set attach_allow_assault_reflex 1
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set attach_allow_assault_silencer 1
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set attach_allow_assault_acog 1
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//******************************************************************************
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// SMG
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//******************************************************************************
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set weap_allow_mp5 1
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set weap_allow_skorpion 1
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set weap_allow_uzi 1
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set weap_allow_ak74u 1
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set weap_allow_p90 1
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//******************************************************************************
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// SMG Attachments
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//******************************************************************************
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set attach_allow_smg_none 1
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set attach_allow_smg_reflex 1
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set attach_allow_smg_silencer 1
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set attach_allow_smg_acog 1
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//******************************************************************************
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// Shotguns
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//******************************************************************************
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set weap_allow_m1014 1
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set weap_allow_winchester1200 1
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//******************************************************************************
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// Shotgun Attachments
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//******************************************************************************
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set attach_allow_shotgun_none 1
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set attach_allow_shotgun_reflex 1
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set attach_allow_shotgun_grip 1
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//******************************************************************************
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// LMG
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//******************************************************************************
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set weap_allow_saw 1
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set weap_allow_rpd 1
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set weap_allow_m60e4 1
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//******************************************************************************
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// LMG Attachments
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//******************************************************************************
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set attach_allow_lmg_none 1
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set attach_allow_lmg_reflex 1
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set attach_allow_lmg_grip 1
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set attach_allow_lmg_acog 1
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//******************************************************************************
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// Sniper Rifles
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//******************************************************************************
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set weap_allow_dragunov 1
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set weap_allow_m40a3 1
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set weap_allow_barrett 1
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set weap_allow_remington700 1
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set weap_allow_m21 1
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//******************************************************************************
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// Sniper Attachments
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//******************************************************************************
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set attach_allow_sniper_none 1
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set attach_allow_sniper_acog 1
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//******************************************************************************
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// Pistols
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//******************************************************************************
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set weap_allow_beretta 1
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set weap_allow_colt45 1
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set weap_allow_usp 1
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set weap_allow_deserteagle 1
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set weap_allow_deserteaglegold 1
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//******************************************************************************
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// Pistol Attachments
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//******************************************************************************
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set attach_allow_pistol_none 1
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set attach_allow_pistol_silencer 1
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//******************************************************************************
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// Grenades
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//******************************************************************************
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set weap_allow_frag_grenade 1
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set weap_allow_concussion_grenade 1
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set weap_allow_flash_grenade 1
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set weap_allow_smoke_grenade 1
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//******************************************************************************
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// First gametype to load
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// "dm" - free for all deathmatch
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// "dom" - domination
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// "koth" - headquarters
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// "sab" - sabotage
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// "sd" - search & destroy
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// "war" - team deathmatch
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//******************************************************************************
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set g_gametype "dm"
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//******************************************************************************
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// DM -- FREE FOR ALL DEATHMATCH
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//******************************************************************************
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set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship
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gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype
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dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map
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mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
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//******************************************************************************
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// DOM -- DOMINATION
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//******************************************************************************
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//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map
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mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map
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mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline
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gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
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//******************************************************************************
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// KOTH -- HEADQUARTERS
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//******************************************************************************
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//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map
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mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map
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mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline
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gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
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//******************************************************************************
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// SAB -- SABOTAGE
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//******************************************************************************
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//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map
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mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map
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mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline
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gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
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//******************************************************************************
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// SD -- SEARCH & DESTROY
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//******************************************************************************
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//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship
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gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd
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map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map
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mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
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//******************************************************************************
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// WAR -- TEAM DEATH MATCH
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//******************************************************************************
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//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map
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mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map
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mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline
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gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
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