Update #16 - Fixed boss bar texture
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@@ -41,7 +41,9 @@
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~ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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> DELETE 21 @ 21 : 30
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> DELETE 21 @ 21 : 22
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> DELETE 1 @ 1 : 8
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> CHANGE 44 : 45 @ 44 : 47
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@@ -91,11 +93,7 @@
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+ GlStateManager.enableBlend();
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+ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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> INSERT 24 : 25 @ 24
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+ this.mc.getTextureManager().bindTexture(icons);
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> CHANGE 224 : 225 @ 224 : 225
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> CHANGE 248 : 249 @ 248 : 249
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~ public void renderVignette(float parFloat1, int scaledWidth, int scaledHeight) {
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