Update #15 - Fixed vanilla scoreboard glitch
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@@ -72,7 +72,7 @@ void main() {
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u_textureMat4f01[2].xyw,
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u_textureMat4f01[3].xyw
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);
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vec3 v_textureTmp3f = texMat4x3 * vec4(a_texture2f, 1.0, 1.0);
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vec3 v_textureTmp3f = texMat4x3 * vec4(a_texture2f, 0.0, 1.0);
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v_texture2f = v_textureTmp3f.xy / v_textureTmp3f.z;
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#endif
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@@ -95,7 +95,7 @@ void main() {
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u_textureMat4f02[2].xyw,
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u_textureMat4f02[3].xyw
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);
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vec3 v_lightmapTmp3f = texMat4x3 * vec4(a_lightmap2f, 1.0, 1.0);
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vec3 v_lightmapTmp3f = texMat4x3 * vec4(a_lightmap2f, 0.0, 1.0);
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v_lightmap2f = v_lightmapTmp3f.xy / v_lightmapTmp3f.z;
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#endif
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